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#71 | ||
![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 2
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![]() I had the following text file on a very old floppy disk. No idea where it originally came from, but it might help those who are handy with hex editors:
Quote:
http://www.wcnews.com/manuals.shtml Edit: I'm sure there was a built-in cheat that allowed you to blow up targetted ships by pressing certain keys. Anyone remember what it was? |
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#72 | |||
![]() ![]() Join Date: Aug 2006
Location: ,
Posts: 1
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![]() <div class='quotetop'>QUOTE(Cross @ Oct 29 2004, 06:49 AM) [snapback]21142[/snapback]</div>
Quote:
In dosbox or whenever you run it always use Loadfix -1 wc.exe Loadfix -1 </div> <div class='quotetop'>QUOTE(brnkoguy @ Mar 8 2005, 10:35 PM) [snapback]76769[/snapback]</div> Quote:
by GOPHER!!! okay, better will come as soon as I leaf through the manual. A : Engage Autopilot C : Select Communications panel/clear incoming communication D : Display ship damage G : Select ship's gun type L : Lock targeting Computer M : Change message duration N : Select navigation (press twice to view navigation screen) P : Pause game T : Select targeting computer/active target V : Comm video on/off W : Select missle type F1 : View front F2 : View left F3 : View right F4 : View rear F5 : chase plane view F6 : Battle view F7 : Tactical view F8 : Missle camera F9 : Tailing views + & - increase/decrease speed < or INSERT : roll ship left > or DELETE : roll ship right TAB : fire afterburners SPACE : Fire selected guns ENTER : Fire missles/mines Joystick controls Move stick : Steer ship Button #1 : Fire selected guns Both Buttons : Fire missle/mine Button #2 and stick forward : Increase speed Button #2 and stick back : Speed decrease Button #2 and stick left : Rotate ship left Button #2 and stick right : Rotate ship right Double click Button #2 : Fire Afterburner (use the above with a mouse as well) ATL-X : Exit to DOS CTRL-S : Sound on/off (in space only) CTRL-E : Eject from ship CTRL-M : Toggle music on/off ESC : Skip animation while in the mothership/ leave Comm mode or Nav map while in ship. a few tidbits To land, center your home ship (the Tiger's Claw) and press T to target it, then press C for communications, you will be presented with 2 things to say, press 2 to contact the Claw, and then 1 to request clearance to land, then go to the front of the ship and the rest is automatic. During a flight the wingman may try to inform you of something, you must press C and you will be given an option of things to say, press a number by what you want broadcast to your wingman. D cycles through all internal damage to your ship, damaged areas appear red. G changes your ship's active gun, the selected gun is highlighted in green. W Changes your ship's active missle, the selected missle is also in green. Targeting Display (Right Video screen) shows the outline/current damage/ and weapons of your current targeted ship using 3 colors GREEN = Undamaged, shields full YELLOW = Light damage/shield damage RED = Weapon positions, shield damage, ship damage (red weapons are not damaged) To target a ship, position it centered on the screen and press "T", if you want to maintain lock even when it is not in view press "L" Contacts are as follows WHITE = your home ship (Tiger's Claw) DARK GREY = Terran Capital ships (your buddies) ORANGE = Kilrathi Capital ships (your enemys) BLUE = Terran Fighers (more buddies) RED = Kilrathi Fighters (more enemies) YELLOW = Missles targeted on you The Flashing dot is you Press C and a list of people you can talk to appears, press the number next to the name of the pilot you want to talk to. a list of messages will appear. Armor and Shield indicators will shrink when hit, when destroyed they will vanish and warning lights will flash. Blaster indicator shows the power level of your active guns, power is restored over a period of time. When the eject warning light comes on you had better eject quick! You have a choice of missles Dumb-fire : Point it and shoot, it has no homing capability Heat-Seeking : Locks onto any heat source, foe or friendly! Image Recognition : You must keep the target in view for a few seconds while the missle memorizes the ship type you are attacking Friend or Foe missle : Lock onto the nearest enemy ship, it is a smart missle and identifies enemy ships due to the different signals they broadcast, however if a friendly ship's Comm is damaged, it may home in on them. Laser Cannon : Lasers don't do a lot of damage, but they are reliable and will kill many enemy ships. Mass Driver Cannon : Medium range/ medium damage, a good weapon. Neutron Guns : These do heavy damage, but they are close range only, they also overheat and use a lot of power. Porcupine Mines : These have a limited homing capability but only have to get close to explode, if you are being tailed, just drop one and he either gets out of the way or is blown up. All capital ships have turrented guns and will shoot a lot of flak, only the most maneuverable ship can make it past them. This game will use Expanded memory if you have some, the game will play if you have none, but some options are not implemented without it, the game can play a bit slower as well. You need a minimum of 535k free and about 500k of Expanded memory for full gameplay, the Expanded memory is used mainly to speed-load images while play- ing. QEMM is listed as a great Expanded Memory Manager. Radar Display : Outer ring : space behind you Inner ring : space in front of you remember, this is now three-dimentional, you can go up/down left/right. the big white + in space is where your waypoint is, steer toward it. And last but not least, some hints. The name of the game is to follow your wingman (or he follows you) if you two separate you will both be in trouble, even when the enemy is in sight you should finish your main objective (in that area) before you attack them, this of course will not work if THEY attack you! Each enemy is different and has different tactics. one quick item, you will be called to protect a transport ship or Tiger's Claw (your base ship) do not engage oncoming ships until they are within 5000 meters from the ship you are protecting, not 5000 meters from YOU! Hope this gets you started, there was a book that explained the details, history etc.. Comments about the game: JEEZ this one is GOOD! GOPHER!!! <div class='quotetop'>QUOTE(brnkoguy @ Mar 8 2005, 10:35 PM) [snapback]76769[/snapback]</div> Quote:
by GOPHER!!! okay, better will come as soon as I leaf through the manual. A : Engage Autopilot C : Select Communications panel/clear incoming communication D : Display ship damage G : Select ship's gun type L : Lock targeting Computer M : Change message duration N : Select navigation (press twice to view navigation screen) P : Pause game T : Select targeting computer/active target V : Comm video on/off W : Select missle type F1 : View front F2 : View left F3 : View right F4 : View rear F5 : chase plane view F6 : Battle view F7 : Tactical view F8 : Missle camera F9 : Tailing views + & - increase/decrease speed < or INSERT : roll ship left > or DELETE : roll ship right TAB : fire afterburners SPACE : Fire selected guns ENTER : Fire missles/mines Joystick controls Move stick : Steer ship Button #1 : Fire selected guns Both Buttons : Fire missle/mine Button #2 and stick forward : Increase speed Button #2 and stick back : Speed decrease Button #2 and stick left : Rotate ship left Button #2 and stick right : Rotate ship right Double click Button #2 : Fire Afterburner (use the above with a mouse as well) ATL-X : Exit to DOS CTRL-S : Sound on/off (in space only) CTRL-E : Eject from ship CTRL-M : Toggle music on/off ESC : Skip animation while in the mothership/ leave Comm mode or Nav map while in ship. a few tidbits To land, center your home ship (the Tiger's Claw) and press T to target it, then press C for communications, you will be presented with 2 things to say, press 2 to contact the Claw, and then 1 to request clearance to land, then go to the front of the ship and the rest is automatic. During a flight the wingman may try to inform you of something, you must press C and you will be given an option of things to say, press a number by what you want broadcast to your wingman. D cycles through all internal damage to your ship, damaged areas appear red. G changes your ship's active gun, the selected gun is highlighted in green. W Changes your ship's active missle, the selected missle is also in green. Targeting Display (Right Video screen) shows the outline/current damage/ and weapons of your current targeted ship using 3 colors GREEN = Undamaged, shields full YELLOW = Light damage/shield damage RED = Weapon positions, shield damage, ship damage (red weapons are not damaged) To target a ship, position it centered on the screen and press "T", if you want to maintain lock even when it is not in view press "L" Contacts are as follows WHITE = your home ship (Tiger's Claw) DARK GREY = Terran Capital ships (your buddies) ORANGE = Kilrathi Capital ships (your enemys) BLUE = Terran Fighers (more buddies) RED = Kilrathi Fighters (more enemies) YELLOW = Missles targeted on you The Flashing dot is you Press C and a list of people you can talk to appears, press the number next to the name of the pilot you want to talk to. a list of messages will appear. Armor and Shield indicators will shrink when hit, when destroyed they will vanish and warning lights will flash. Blaster indicator shows the power level of your active guns, power is restored over a period of time. When the eject warning light comes on you had better eject quick! You have a choice of missles Dumb-fire : Point it and shoot, it has no homing capability Heat-Seeking : Locks onto any heat source, foe or friendly! Image Recognition : You must keep the target in view for a few seconds while the missle memorizes the ship type you are attacking Friend or Foe missle : Lock onto the nearest enemy ship, it is a smart missle and identifies enemy ships due to the different signals they broadcast, however if a friendly ship's Comm is damaged, it may home in on them. Laser Cannon : Lasers don't do a lot of damage, but they are reliable and will kill many enemy ships. Mass Driver Cannon : Medium range/ medium damage, a good weapon. Neutron Guns : These do heavy damage, but they are close range only, they also overheat and use a lot of power. Porcupine Mines : These have a limited homing capability but only have to get close to explode, if you are being tailed, just drop one and he either gets out of the way or is blown up. All capital ships have turrented guns and will shoot a lot of flak, only the most maneuverable ship can make it past them. This game will use Expanded memory if you have some, the game will play if you have none, but some options are not implemented without it, the game can play a bit slower as well. You need a minimum of 535k free and about 500k of Expanded memory for full gameplay, the Expanded memory is used mainly to speed-load images while play- ing. QEMM is listed as a great Expanded Memory Manager. Radar Display : Outer ring : space behind you Inner ring : space in front of you remember, this is now three-dimentional, you can go up/down left/right. the big white + in space is where your waypoint is, steer toward it. And last but not least, some hints. The name of the game is to follow your wingman (or he follows you) if you two separate you will both be in trouble, even when the enemy is in sight you should finish your main objective (in that area) before you attack them, this of course will not work if THEY attack you! Each enemy is different and has different tactics. one quick item, you will be called to protect a transport ship or Tiger's Claw (your base ship) do not engage oncoming ships until they are within 5000 meters from the ship you are protecting, not 5000 meters from YOU! Hope this gets you started, there was a book that explained the details, history etc.. Comments about the game: JEEZ this one is GOOD! GOPHER!!! |
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#73 | ||
![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 2
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![]() Hi! I'm a newbie and a wing commander fan. used to play the game ten years back and have just found this site to download the game. :brain: used to play it in a computer shop and just had the means to have my own coputer this year. Hope you guys could guide me in playing the game once again.
Hi! I'm a newbie and a wing commander fan. used to play the game ten years back and have just found this site to download the game. :brain: used to play it in a computer shop and just had the means to have my own coputer this year. Hope you guys could guide me in playing the game once again. |
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#74 | ||
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![]() This game must be the hardest I ever played. I need to know...that white moving target....does it touches the enemy ship when I press fire as soon at it encircles it or do I have to make sure the enemy ship is through the central green target. Then..and this is very hard cos when I get the ship into the green target whatever fire I press the enemy ships move too fast (I only had two kills yet in standard game) , so I want to know what these T and L lock targets controls are? I have tried T and it only does that the red square around the enemny ships becomes....errr..squarer (the red lines get filled), or have tried L to not avail. Does lock target means your ship automatically follow the enemy ship by keeping it at centre and if yes than how do you achieve this? It's sad there is no option to re-arrange controls. And it's possible my game cos a little too fast. Like my wing companions die fast. Cheers, Talkie |
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#75 | ||
![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 11
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![]() Hi all
Just wanted to jump in real quick..if your having problems running Wing Commander give this site a try: http://www.wcnews.com/agwc.shtml It's a site dedicated to all things Wing Commander and has a very nice tech. support, it's under "Run old games". Cheers and happy flying |
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#76 | ||
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![]() <div class='quotetop'>QUOTE(Averre Davnros @ Oct 10 2006, 03:49 AM) [snapback]260386[/snapback]</div>
Quote:
That Wingcommander was made into an animated series in 1996 or 1997. The best thing: you can download them LEGALLY. Yes it is legal to download the whole first season, because the producers have allowed it. They allowed it, because they have no plans of sending them out on DVD. You can download the series, as long as you dont try to sell DVDs, and make profits. the direct link: http://www.wcnews.com/wca/download.shtml |
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#77 | ||
![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 11
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![]() Yes, it's a very nice fanmade site
They have screenshots, downloads of the movies from games like WC "Price of Freedom" and other little treasures for Wing Commander fans. I'm happy that you liked it |
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#78 | ||
![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 2
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![]() <div class='quotetop'>QUOTE(Averre Davnros @ Oct 10 2006, 03:49 AM) [snapback]260386[/snapback]</div>
Quote:
Thank you very much for the link. Am able to play the game in DosBox already. Time to rekindle the old flame of excitement i once had when i first played the game. Again, my heartfelt thanks.. |
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#79 | ||
![]() ![]() Join Date: Feb 2007
Location: ,
Posts: 1
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![]() Hello folks;
First off, I want to thank Abandonia for providing me with a number of games that I remember playing in years gone bye... I was able to install and run this game pretty much without a hitch, using DosBox Shell V.065 to install, and using Dfend V2 to load the game. heres a rundown of what I had to do in order to get the game to play correctly: 1: extract wing commander to its own folder (keeping in mind Dos's 7character limitation) IE: C:\Games\Origin\WC 2: start up Dosbox 3: mount the folder in which you extracted the game files using the command line: mount C C:\Games\Origin\WC 4: Type install 5: select VGA and Sound Blaster from the installation menu 6: exit DosBox by typing exit 7: start D-Fend v2 8: click on "Profile->Add With Wizard" 9: Name the profile "Wing Commander" 10: Select "Close Dosbox after game exit" and "Game Needs Loadfix" 11: Browse to the executable for Wing Commander, which is WC.exe 12: click on the >> icon at the bottom 13: set CPU cycles to 3500 (you may have to adjust this later, depending on your processor speed- I have a pentium 4 1.6ghz for reference) if the game seems to run too fast, lower the number, if too slow, raise the number. 14: click on the >> icon 15: click on the "auto create" button, then click on the >> icon 16: under "type" select SB1 (soundblaster version 1) 17: click on the >> icon (four times, until you get to the "Memory Requirements" page) 18: allocate 63mb of ram using the drop-down menu, then click the >> icon 19: click finish This should bring you to the D-Fend v2 main screen, where you should see an icon for Wing Commander Double-Click on the Wing Commander icon to run it. Note: I have been unable to get the game to run properly in full-screen mode; the sound is choppy, and the game appears to run much slower, no matter the CPU Cycle setting.. Game runs great in windowed mode though. If someone could find some settings which would enable this game to run properly in full-screen mode, I would be greatful; until then, I am happy to play it in windowed mode. Links: DosBox v .065: http://prdownloads.sourceforge.net/dosbox/...er.exe?download D-Fend v2: http://members.home.nl/mabus/files/dfend_v2_beta_2.zip Hope This Helps! -EngineBuilder
__________________
Health Tip: Stay away from diet pills like Lipozene Pill, MediFast Diet, Lipovox Diet, and Lipo 6 Nutrex |
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#80 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ,
Posts: 5
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![]() OK I read some sage advise above but I still can't land after returning to base???
I reach Tiger Claw, hit "C"...hit "1"... So where is the front of the base? I just bump into Tiger Claw and can't seem to disengage from it? When I do finally get clear of it I am in open space. When I go back its the same as before - large pixals and me bumping the ship. I tried going away and when I came back I must have gone to fast and crashed into Tige Claw and died...Very frustrating...Any advise? |
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