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#62 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Iowa City, United States
Posts: 290
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![]() Half-Life: Anthology - Pathetic. This is so cravenly stupid that I can't even stand it. I've never actually gotten to play the damn thing, and that in itself is it. Valve lie about the system requirements on the box, I wouldn't be surprised if they copied them directly from the old version of HL. It might be a good game, but I won't ever know, I spent twenty dollars on a lie.
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I did it for the lulz! |
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#63 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Talking about stupid? After beating Hitman CN 47, and re-playing it it stands out like Boy George at a Klan rally (yes, you are absolutely right): The AI is non-existent to such a degree it becomes a laughing riot. "Hmmm, who's that whitey awfully mis-disguised as my pal", thought the Chinese guy, "sneaking up towards me face to face, then sneaking around me? I wonder if he's in a playful mood"... The missing driver noone gives a rats donkey about, dialogues designed for one particular line of events failing when you play along a different one... the extremly ill-conceived idea that this top notch hitman is utterly unable to climb a 5 inch ledge... The Chinese Words of Wisdom that would make Winnie the Poo gawk in disbelief... The "fact" that noone is capable of carrying in their pockets a bullet without also having the weapon. Then of course there is the plot, or lack of such. What connects the scenarios? A mentioning that the bad guys were mercenaries is not extactly a strong-as-steel connection. And finally it all collapses into the absurd; finally waving the "plot" bye-bye.
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Je Suis Charlie |
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#64 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Iowa City, United States
Posts: 290
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![]() Really? Because I quite like Contracts...
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I did it for the lulz! |
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#65 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Blood Money is even worse.
You'd have someone chasing you, and the instant you go into a building they act as if you were never there and then they walk away.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#66 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: ,
Posts: 4
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![]() <div class='quotetop'>QUOTE(gufu1992 @ Oct 7 2006, 10:09 PM) [snapback]259987[/snapback]</div>
Quote:
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#67 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: ,
Posts: 4
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![]() Vib-Ribbon gets my vote.
The grapics suck as its just a white line on a black background, so as you can imagine it limits the gameplay. |
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#68 | ||
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![]() <div class='quotetop'>QUOTE(Radbod @ Oct 9 2006, 09:35 AM) [snapback]260227[/snapback]</div>
Quote:
Quote:
[/b][/quote] Tiberian Sun is the best C&C game! and harvy's - although not as armored as in RA are faster! beside - they give tactical advantage!
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#69 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 43
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![]() I can normally find something redeeming about most games (although I never tried that Big Rigs Game), but there are two that were just inexcusably awful:
Hegemonia (PC): Space-borne real time strategy game. I found it awfully, awfully slow placed (even for a strategy game), and the controls interface to be clunky. I just couldn't play it, for fear of dying of bordem. Star Trek: Starship Creator (PC): Good idea. Woefully limited execution. Aside from the fact that the missions were boring, you got very little freedom in designing your ship. You could pick different hull configurations and you could... uhm... and... okay that's all you could do. Seriously, there was a limit to the 'number' of each thing that you could put into the ship. Since that's an awfully unclear sentence I'll exemplify: 1. You could have a max of 10 or so science Labs. 2. You could have 300 photon torpedoes. etc. That's understandable because of limited space aboard a ship, but the problem was that even if you didn't max every system out, you couldn't fill the empty space with other stuff, ie. you couldn't leave out 5 science labs and use the space to have an extra 50 torpedoes. It just remained as empty space on board the ship. If they weren't able to/prepared to develop the game so that you could, they really should've left it until they were going to do that. Finally, an honourbale mention Ghost in the Shell: StandAlone Complex (PS2): This game isn't bad when you play it first. It's a decent third person shooter. Then you finish it and discover that it has no replayability value at all. And then you realise that there's considerably more scope for better game based on this series first-time around to. Cyber hacking is a non-event, and there's not nearly enough political intrigue, and problem solving considering what it's based on. It's not one that you think "God, why did I pay money for this!?" But it's damned close. |
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#70 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: ,
Posts: 81
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![]() I will not agree with Haegemonia though. Like many Sci-fi space strategies out there this one is slow as well. However I like it that way, makes sense since space is vast and even if you shrink it a lot still travelling takes time and lot of time, which is why they're slow. Oh and you should know that Haegemonia have different speed settings, you can completely freeze time or make it go really fast so that your ships will travel amost lightspeeds.
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