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#2991 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: ,
Posts: 6
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![]() I just reciently found out some great news. appariently a company known as nightbird games are in the process of remaking UFO enemy unknown under the new name ufo cydonia's fall. from what i've seen it's the first true successor to the X-com name. with all the aliens, weapons and images from the original game recreated with better graphics.
if you're intrested look here I can't wait until it's out. *jumps about like a sugar hyped kid on christmas morning* it even has the choice of isometric and first person modes so you can realy feel like you're an x-com trooper sneaking amoung farm buildings while trying to advoid being shot by a floater sniper on the roof of a building accross the map. I'm just hoping it lives up to the original as from what I've seen it has some great potential |
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#2992 | ||
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![]() is there any way to destroy ufo hull?i die waiting for them to come out
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#2993 | ||
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![]() <div class='quotetop'>QUOTE(Guest @ Oct 14 2007, 03:02 PM) [snapback]316044[/snapback]</div>
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#2994 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Varkaus, Finland
Posts: 100
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![]() <div class='quotetop'>QUOTE(Paco @ Oct 14 2007, 01:22 PM) [snapback]316045[/snapback]</div>
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[/b][/quote] I think that a heavy plasma might be able to break it too, but the chances for that happening are quite small. Edit: The link crwydryny posted is very interesting indeed, I just registered at their forums.
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It was Kovacs who said "Mother" then, muffled under latex. It was Kovacs who closed his eyes. It was Rorschach who opened them again. |
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#2995 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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![]() <div class='quotetop'>QUOTE(Tervez @ Oct 14 2007, 04:21 PM) [snapback]316058[/snapback]</div>
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Only few particular section of the ufo's can be targeted with plasma and be broken down successfully... and not always :angry: If i remember well, some of the corner section of some ufo's type (not all the ufo) and some "special" section (special because are so strange that you need to fire at random millions time to found it :tai: ). All of this only if sections are already weakened by the ufo's crash itself or nearest explosions (blaster or alien grenades only)... and finally, even if all of this succedes, sometimes you can broke down the section with a single shot or with dozen and dozen of shots, if you are lucky |
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#2996 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() It is not worth blowing up the UFO walls to try to surprise aliens anyways. The best way to get the aliens by surprise is to catch them out of TU at end of turn so they can't react fire at you when you move in your own turn.
This is way easier to do if you act fact and swift in an intact UFO. In doubt, use grenades. The range is lower indoor, but it's still effective when you throw them around corners. Best, safer way to deal with all the aliens swiftly is to fire blaster rockets in the command areas. It depend which kind of UFO you gunned down, but the smaller one often have small holes at the roof where the engine(s) exploded. If you don't care about salvaging anything and don't mind blowing things up, you can always send a missile thru the opening in the command center. Grenades can work out too if the hole is big enough, but sometimes it's only one tile wide. |
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#2997 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() does it really matter if you destroy alien stuff on the map? i somehow remember demolishing the whole sub with guided torpedoes and still getting stuff in the end of mission...
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#2998 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Varkaus, Finland
Posts: 100
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![]() <div class='quotetop'>QUOTE(gregor @ Oct 15 2007, 08:36 AM) [snapback]316212[/snapback]</div>
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It was Kovacs who said "Mother" then, muffled under latex. It was Kovacs who closed his eyes. It was Rorschach who opened them again. |
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#2999 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() It does make a considerable difference.
- If the UFO doesn't have a hole in the roof (e.g. a landed UFO as opposed to one you shot down), the engines should be intact which will give you precious elerium at the end of the mission. Destroying the engine will deprive you of that elerium. - Alien weapons and equipment lying around in the UFO can get blown up by your grenades / blaster launcher, as well as alien corpses (I don't care much about corpses except early in the game to boost my income, but weapons always come in handy). You can still chuck grenades through the hole in the roof if it's 1 tile wide - you just have to experiment until you choose the appropriate tile on the ground level that will allow your soldier to throw the grenade.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3000 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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