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#21 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Rio Grande da Serra, Brazil
Posts: 36
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![]() HMISET:
[DIGITAL] DeviceName = Sound Blaster DeviceIRQ = 5 DeviceDMA = 1 DevicePort = 0x220 DeviceID = 0xe000 [MIDI] DeviceName = MT-32 DevicePort = 0x330 DeviceID = 0xa004 i think this is the cfg file related with the setup. When i try to run the game with these settings (or any other that allows midi) the game disspear and i'm back to windows. there's another one cfg file, but its not important, its about casting in the game. |
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#22 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Is there an "ARENA2" subdirectory under the DAGGER directory?
Also, how exactly did you mount it under DOSBox? Am I right in assuming you mounted the whole DAGGER directory as your C drive? |
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#23 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() A few questions after reading these posts: Have you tried to run nocd.bat in DOSBox only? Have you tried to run it in XP? Didn't it work with the compatibility box checked?
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Je Suis Charlie |
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#24 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Rio Grande da Serra, Brazil
Posts: 36
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![]() Yes there's a arena2 subdirectory under the dagger directory. And yes again, i've mounted the whole dagger as my C drive (mount C C:\dagger).
i'm running noCD.bat under XP, because in DOSbox i just get a black screen. |
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#25 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Ok, one problem is your mounting of the dagger folder. See, the crack needs to find a dagger folder on the C: drive. When you mount the dagger folder as your C: drive, there is no Dagger folder there to find.
Mount your c: drive as your DOSBox c: drive. mount c c:\
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Je Suis Charlie |
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#26 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Rio Grande da Serra, Brazil
Posts: 36
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![]() IT WORKED!!! i am so dumb!
It's running perfectly, at the normal speed with all sounds and music... And what an amazing intro!The actors done a great job! Thank you everyone, now i'll gonna play this for some days! Thank you mighty midget and fifth horseman!!! |
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#27 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() He-hey! A happy customer!
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Je Suis Charlie |
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#28 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Rio Grande da Serra, Brazil
Posts: 36
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![]() just a game question: how can i identify the powers of magic items? Where?
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#29 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() I really don't remember but, did you check in your inventory and click on the item?
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Je Suis Charlie |
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#30 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Newcastle upon Tyne, England
Posts: 380
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![]() fairly sure mages guild will identify items for a charge, otherwise may depend on character stats?
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