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#271 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() If you create new ones in a temple, yes, but the ones you dismiss from the party will always land in that temple in Kvirasim. Which should be considered before dismissing already existing party members (why ever one would wand to dismiss them and/or replace with another one).
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#272 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I remember that when I was playing, a character dismissed in any temple stayed at the temple (s)he was left in.
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#273 | ||
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![]() Please, I need help. I stucked in the Dwarfen Mines Finsterkamm. There are 5 or 6 red plates on the floor. I can´t pass them, all my charakters died.
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#274 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() It's been a while, but I remember that there was a chest nearby with some special clothing... belts, I think?
Anyway, when worn, they will protect your characters from getting burned. |
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#275 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() There is a set of leather pants, boots and armors in the chest, exactly matching the number of members in your group. And you better save the game before walking on the red tiles and entering the room with the golem, there's namely a way to get the salamander stone AND the asthenil sword.
When you get the sword from the golem give it to one of the party members who has the highest exp, then split him from the party and let him walk back to the chest. After that change back to the rest of the party and get the salamander stone, the golem still asks for exchanging it for a deposit but nothing is taken from you (if not counting the stone medallion as the deposit that you already gave away anyway). Sometimes it still can happen that your party dies on the way back to the chest after that, so that's why you should have a savegame before entering the room with golem. |
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#276 | ||
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![]() Hey...all new generated Chars will be at the Temple in kvi...the first town ^^
characters you leave behind at an temple will stay at exactly that temple but my question is...how to configure the sound right ? i want sounds AND the cool music from the speech pack ^^ any suggestions for dosbox 0.65 ? |
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#277 | ||
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![]() there is another nice bug
But i won't tell ya how to get up to 60k Ducats in ingerimm's forge WITHOUT ruining the game |
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#278 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() My suggestion: Sound Blaster Pro 2 (or, if that won't work, Sound Blaster 16). Try that.
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#279 | ||
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![]() Hey there, I am having some kind of problem at the Netherswamps...
Iv slain the wizard and killed the witch but I cant open the chest...Iv also tried to open it before killing the wizard or the witch but it never worked. I also tried to take Asgan and the herbs without the Scroll in the chest but this didnt work because I couldnt acquire the herbs....Do I have to find something else in order to open the chest? Iv looked at several solutions because of this as to find out in which exact order I might have to try it but it never said I would be missing something or doing something wrong... Thanks in advance |
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#280 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() When the wizard is slain by his own elemental he leaves few items behind. Among them the crystal ball that the witch wants. After you bring it to her and kill her, you should be in the end in possession of a scroll describing those green monkeys. When you have it, you should be able to open the chest. If you don't then I don't know, maybe you encountered a bug in the game.
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