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#1 | ||
Join Date: Apr 2011
Location: ,
Posts: 189
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![]() It's because old games are better and hold a special place in our heart and yeah, graphics have taken over and the games now-a-days suck. And people are too drunk on graphics to realize it. That and multiplayer that gets old fast.
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#2 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Quote:
Who needs those new games? I don't. |
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Ljubljana, Slovenia
Posts: 4
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![]() That article is fantastic. The first image about sums it up for me. Actually, 4 years ago I've already seen the same image somewhere else.
At the time I was working as a game reviewer and I was browsing through the latest issue of our magazine (Joker, Slovenian gaming mag). It was in 2007 after the Games Convention and we had a big report of upcoming games shown in Leipzig that year. I was disappointed. Gun, gun, army, battle, gun. It was the same as the image from the article - I was staring down a gun sight in every fucking screenshot. I was getting tired of the industry year after year. So I went ahead and showed what's happening to games. I grouped all the upcoming games from that report by theme - focusing on whether gameplay is on the destructive (FPS, RTS) or the creative side (think SimCity). ![]() Code:
Firearms Other weapons (FRP, fighting) Sport Racing Arcade Puzzle (thinking, adventures, etc) Creative ![]() I think the results speak for themselves. We're here, because what the industry is offering is way off of what we (perhaps a tiny, dieing segment of gamers) actually want. I loved me a good shooter back in the days, but what I hate about today is that we're forcefed a shooter after shooter after shooter (with a new year of EA Sports games and Need for Speeds as a side dish). Fuck that. Last edited by Retronator; 21-06-2011 at 02:10 AM. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I like how you didn't take the generalized genres into account but went with other descriptions like "creative" or "sport" instead.
Because, let's face it, the big gun companies did destroy the meaning of a lot of those genres and generalized it into what they wanted them to. Branding Diablo II as a RPG or Red Alert as a strategy game rings to mind... |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Location: Sydney, Australia
Posts: 249
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![]() When I saw the topic title I thought it was one of those deep discussions about existance and meaning of life. Well, I was close enough
Lot's of fine arguments already mentioned and good old 'to each his own' can be applied again. So, I'll answer the question: I'm here because I loved playing video games since my first C=64 back in early eighties and I found so many great games on this site that I loved at some stage but lost due to different circumstances, plus many more that I never got a chance to play (even while groving up in the country where pirate games were advertised in newspapers Saying that, I still like so many new games, too. For example, once I finish checking this site and a few others I regurally do once I come home from work and have a dinner, I'm going to play Disciples III till bed time.
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#6 | ||
Join Date: Sep 2004
Location: Beograd, Serbia and Montenegro
Posts: 2,838
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![]() Quote:
I hate old games, I'm here strictly for reviews and PoEs so I can satisfy my animal need of dominance which I can't do in real life because I suck big time Aaaand old games are in general more creative and fun than the most of new ones. But there are still visionaries out there that need our interest to survive... That's hope. And I was thrilled to see game like Portal. They actually created new kind of logical game thanks to new technologies. Like it couldn't be done before. Like they didn't use new technology for another improved copy of something. Yeah, it's one among million, but that just means we should tell others about those rare new games that are actually good. Quote:
I agree that games after 1995 can be considered "new", but still you named a good titles. And Unreal 1998 is NOT the very first. It is the first in FPS series. Hail to the VERY FIRST. |
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#7 | ||
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Ljubljana, Slovenia
Posts: 4
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![]() Remember those graphs I posted earlier? I made a whole illustration and video blog around them:
Here's the final illustration: ![]() |
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#8 | ||
Join Date: Jul 2009
Location: Hungary
Posts: 760
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![]() Actually, 'creating' games aren't that rare. Think of stuff like minecraft. And by the way, developers had always wanted to create stuff like we have today, they just lacked the necessary technologies, that's why there were no sports games (which isn't true, just take a look at our sports section). But I see your point though, we barely have any games which demand thinking - like old RPGs. Today's RPGs need no thinking either. Good luck with your project.
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![]() Reverend Preacherbot: Wretched sinner unit! The path to Robot Heaven lies here, in the Good Book 3.0. Bender: Hey. Do I preach at you when you're lying stoned in the gutter? No! |
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#9 | ||
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: Ljubljana, Slovenia
Posts: 4
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![]() Yeah, since 2007 when I was initially thinking about this, things have moved for the better. I do mention Minecraft and Dwarf Fortress in the video itself. But in 2007 it looked quite grim to me (no AppStore, no GOG, hardly the diversity you can find today on Steam). The last Tycoon game I played at the time was The Movies (an amazing game thankfully) and there was not even a (good) SimCity game to look forward to. Spore was the only AAA creative title I played since then, all the rest (Mincraft, DF) came from indie developers. It's a start, but apart from iOS Tycoon games, which are probably on the same cloning/theme-changing selfdestruction path of late PC Tycoons, still there's not as diverse offering as in the 90s:
And your argument about technology just makes me wonder - if all these games could be made back then - imagine what developers with a bit of ingenuity and love for innovation & creativity could come up with today. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Maybe, but "Phun" is not really a game but a simulator. That's not really the same thing because if I were to play with "Phun" it would feel more like work or a chore to me than having fun. Which is the normal reason to play games.
I agree that some games like Minecraft and Dwarf Fortress are really going in the right direction... But those games are indies and are not going to get anywhere before years because normal publishers simply either don't want to go in that direction or don't want to take the risk to try to go in that direction. And even then, I know nuts about Minecraft... But Dwarf Fortress is turning out to be yet another huge game in which you absolutely have to run the latest fresh out of the factory monster computer to be able to run it well... I really love your video and your little graphic. This stuff has to be published to the general public more I think. I'll start by ninja-ing them for myself and place them on display on my Facebook account. Last edited by Eagle of Fire; 11-07-2011 at 03:08 AM. Reason: Typos |
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