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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: ,
Posts: 165
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![]() What is the cellest accelerator? :P
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: ,
Posts: 165
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![]() Well... If i were you i would disable all of them and see if it works
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: ,
Posts: 16
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![]() I get the random crashes but after like 50 mins and stuff so just realise its time to move
My only problem is the mouse no matter what i try on my machine and my spare you can scroll the whole map just by slightly scrolling. no problem on my mates machine though. help? |
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#4 | ||
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![]() If you don't play the game in DosBox, but in Windows XP or 98, I would say the crashes happen because of too fast memory OR just because the computer is too fast - if the second is true you have two options:
1. Play the game in DosBox - shouldn't crash there 2. Use a slowdown program together with the game, I would recommend SlowDown, you can get it here for free: http://newton.pbk-solutions.de/ncu_nbu/slowdown.htm About the mouse, I think there's the same solution about it (you did mean it is too fast didn't you?) - SlowDown. |
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#5 | ||
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![]() I had the same problem when running UFO on WinXP.
Just go to settings and change the scroll speed of the mouse. You can slow it down here, so that it does not bother you 8)
__________________
ViGERP AKA what I have been working on these last couple of years... |
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#6 | ||
![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: ,
Posts: 16
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![]() tried slowing down in windows and ufo even when using click to scroll its too fast.
Will try slowdown thanks for replies |
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#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2004
Location: ,
Posts: 6
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![]() XCOM2 runs fine on Windows ME for me, although there is a graphical glitch that obscures the lower-right portion of the screen.
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#8 | ||
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![]() I'm offering my copy of DOS-version UFO:Enemy Unknown to this website. Somebody tell me how to upload it.
email: t_hellblade@hotmail.com |
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#9 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Ranelagh, Ireland
Posts: 1,577
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![]() There is no way to slow down ufo actually. It uses some kind of strange timing mechanism that's impossible to alter.... I've tried all sorts of things, nothing worked. For dos or windows version
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I managed to slow down UFO once with MoSlow, a slowdown utility for DOS.
The problem with UFO is that there is actually two programs in one. When you are in the GeoSphere, one program is used. When you enter battle, the GeoSphere program calls the Tactical programs and then you play the battle, then the Tactical program calls the GeoSphere program again etc over and over again. With MoSlow, I had to manually change the game speed between the GeoSphere and Tactical program because they were not playing at the same speed... Needless to say, it was more than bothersome... <_< |
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