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#1 | ||
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![]() <div class='quotetop'>QUOTE(Rett @ Jul 17 2007, 01:14 AM) [snapback]299767[/snapback]</div>
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To get the casket, you need to go into the southern left room of the church, where you'll find the abbot drinking. He'll ask you to bring him another full casket. Make sure to play the drunk man at the bar and win. [/b][/quote] THat's it. When you walk into the center of the room it changes perspective. Thanks! |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Must not only play but win to get a precious stone from him. This is essential as the Abbot will ask you to taste (test) the drink you bring! He is a suspicious blighter!
Happy Hunting & PEACE! |
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#3 | ||
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![]() is there a speech version of this? or just text only?
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() I doubt if there's any speech in this version, remember it's a very old, old game
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#5 | ||
![]() ![]() ![]() ![]() Join Date: May 2005
Location: ,
Posts: 18
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![]() Why ESA.... WHY....
*crying my heart out*
__________________
If u don't get a rush out of it. It AINT worthy. Live Hard! Die Slow! ![]() |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() coughgooglecough
__________________
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Oh! Ah! ESA well it's there, nothing anyone can do about it
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#8 | ||
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![]() I've read this whole thread and multiple walkthroughs, searched Google, etc., can't find any answer to my problem. Hopefully someone here can help!
I'm on Day...12? The Sheriff's men are sweeping the forest again. I can walk around my camp, the widow's cottage, the outlook, Watling Street, and the willow grove unhindered. But the second I walk into any part of the generic forest or the oak grove, I get the "stop hand" cursor and am instantly attacked by soldiers -- thus I'm unable to run, access my cursors, or turn into a tree. To clarify, I'm not stuck on the mechanics of turning into a tree. I was quite successful with the hand code the first time while escaping the soldiers. But the second time doesn't even give me the chance to try. Is this a bug, do I need a slowdown program (I'm already using DOSbox), or am I missing something? Thanks! |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2007
Location: Cagliari, Italy
Posts: 108
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![]() <div class='quotetop'>QUOTE(Jus'Me @ Sep 27 2007, 05:10 AM) [snapback]313378[/snapback]</div>
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1) i simply run on a location with one druid tree and automatically Robin will be transformed into a tree (no need of code 2) the amiga emulator automatically set up the perfect speed (of the amiga processor) so the game run at the right speed. I don't know if even in the PC version is possible to run on a location with a druid tree and automatically be changed onto a tree..... try... just in case Try also to slow down Dosbox speed, i remember that if i had lost even only few seconds ... sherif's men caught Robin and the game is over (so if your PC/Dosbox speed is too high the game run so fast that you can't do nothing). |
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#10 | ||
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![]() Thanks for your tips, Incappucciato d'Ombra. PC version doesn't seem to give you any help -- no automatic tree-morphing! I also tried slowing everything (in-game speed and DOSbox speed) way down, which made the game crawl but didn't fix the problem. I ended up going back to a saved game, just before the first time the Sheriff's men swept the forest. Rather than going to the Ancient Oak (where the Green Man lives), as I did the first time, I went to the Ash Grove SW of the widow's cottage. Played the game through to the second sweep, returning to the Ash Grove, and had time to run, access cursors, and turn into a tree again. Problem solved! Must've just been a weird bug/glitch I ran into. Hopefully this will help anybody else who might have this same problem.
Thank goodness for Abandonia and its forums! |
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