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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() This is my first game, so nothing special. Just a simple top-down view zombie survival game.
I also drew the graphics. I tried to do some animated sprites but because I'm not a very good drawer I ended up with what you see in the video. Still, designing the graphics probably took more time than actual coding. Here's a gameplay video: http://www.youtube.com/watch?v=W1gtFRFOv1M Download here: http://www.mediafire.com/download/m927xob4fmhjiot The game was programmed for DOS so use DOSBox to play!
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www.youtube.com/@zirkoni42 Last edited by zirkoni; 04-05-2014 at 08:18 PM. |
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#2 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Seems a clone of a zounds of flashgames.
From the video it seems working, but lacks: - variety of enemies - more obvious powerups would be preferred - as the game is just about throwing things more and more frequent on you at this time, level-criteria, where the screen gets cleaned! Comes to my mind, these games are always about more and more and bigger enemies with bigger guns and such. If you want it unique, try adding mission-goals, like "kill X enemy of this kind" or "kill X enemy in given duration" or "survive duration with X enemy on screen", "get X powerup" or similar options to finish levels. I'd try that.
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() I'm done with this game, not going to add/change anything.
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www.youtube.com/@zirkoni42 |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() Nice job!
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Life starts every day anew. Prospects not so good... |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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www.youtube.com/@zirkoni42 |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() Since I've been sick for a quite long time I've been playing around with Intel's Galileo board (which I got for free from my university, BTW).
The games store highscores to a microSD card so when the board is powered off the scores will stay saved.
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www.youtube.com/@zirkoni42 Last edited by zirkoni; 13-01-2015 at 04:32 PM. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() Now I can use my awesome controller on my PC.
Apparently the mouse and keyboard libraries for the Galileo board have not yet been implemented (or at least I coudn't get them to compile). So, because I didn't want to write my own libraries I used Qt Creator and an existing example to read serial data from the Galileo board and the Qt application translates that data to mouse/keyboard commands: ![]() ![]() I played a few PC games with the controller and it works flawlessly. Only problem is that the controller is not that easy to handle but it works fine for simple games like Pacman or Solitaire.
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www.youtube.com/@zirkoni42 |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: Tampere, Finland
Posts: 509
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![]() I rebuilt my gamepad on a breadboard and used Arduino UNO as the controller. I also added a few more buttons and made the keys remappable.
Not the most ergonomic design but I did manage to play a few levels of Commander Keen 4 without dying.
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Thread | Thread Starter | Forum | Replies | Last Post |
The Computer Game Quote Quiz Game | Zarkumo | Forum Games | 549 | 15-08-2010 03:31 AM |
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