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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() Today it's not a biggie: computers are so powerful and video compression so efficient that people simply capture video of their gameplay and upload it to youtube.
It wasn't so easy 20 years ago. Your computer barely could run Doom, let alone create a huge video file. Several games had a built-in walkaround: replays recordable to small files (sometimes confusingly called "demos"). Some games went further by packing in special editing mode, where you can change cameras, and with better playback control. I've requested this group at MobyGames in order to research this feature. Flightsims were on my mind, but then I thought about Doom and Duke Nukem 3D, later Driver and so on. Can you help me with other titles? http://www.mobygames.com/game-group/...rdable-replays |
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Quote:
Umihara Kawase's sequels might have replay feature too, but I haven't checked those out. |
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#3 | ||
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Location: Gdansk, Poland
Posts: 586
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![]() I assume you're familiar with the group description, which details that instant replays, such as those in sports games, do not qualify. That replay has to be recorded to a file, to - say - serve as a proof of your speedrun. All users with the same version of the game will be able to run it.
I understand that that SNES game saved it to cartridge RAM? Last edited by RRS; 18-09-2012 at 05:09 PM. |
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#4 | ||
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Location: Lappeenranta, Finland
Posts: 2,236
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![]() Yes, and thats exactly how UK's replay system works. It saves them on the battery inside the cartridge. It might be somekind of RAM too, but usually for all the cartridge games if it has some sort of saving feature it saves on a battery, since its easily replaceable in case it dies.
EDIT: Just remembered another one: Starcraft. Not initially, but they added ability to record and watch replays in patches. Last edited by TheChosen; 18-09-2012 at 05:42 PM. |
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#5 | ||
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Posts: 4,613
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![]() I think you're a little confused, of course a battery can't store digital information. These cartridge console games saved into a RAM that was powered by a battery, so it wasn't erased when the cartridge was out. The battery lasted very long because the RAM consumed very little power, but to my knowledge after too many years when the battery died, your saves would be erased. And I don't think they used rechargeable batteries. And there wasn't any provision for the save feature to be repaired, as cartridges weren't meant to be opened; but even so you'd have already lost your old saves. And pre-emptively replacing the battery before it died would also erase your games, unless you provided a bypass power supply for the while when there's no battery.
http://en.wikipedia.org/wiki/Saved_game Quote:
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Life starts every day anew. Prospects not so good... Last edited by Japo; 18-09-2012 at 06:23 PM. |
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#6 | ||
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Location: Lappeenranta, Finland
Posts: 2,236
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![]() Goes to show that there's still lot for me to learn about my favorite systems. Thanks for the correction. I was aware how the whole battery system does work, but I cant believe I never realized it actually saves on the RAM.
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#7 | ||
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Location: Linz, Austria
Posts: 284
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For some people it's Windows, for others it's the longest virus in the world!
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#8 | ||
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Location: Weiherhof, Germany
Posts: 533
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![]() Powerslave certainly qualifies, just like other Build engine games (dunno about TekWar though). I'm just not sure anyone ever used that feature except the developers
And somewhat surprisingly, you can do that in Rise of the Triad too: Quote:
And, judging by the strings in the EXE of the demo version, this option is also available in Eradicator: Quote:
Still, would be nice if games of other types (e.g. platformers) were found that also allow user-recorded demos
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FED2k Forums - Westwood Studios' Dune games and more |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() I almost forgot, recently I've played some demo versions of various NASCAR racing games from Sierra, and most if not all of them have a built-in option to record and then view races that you have played. I think at least some other racing games have that too (which is only logical as this simulates real-life video records/TV broadcasts of races), but I'm not very familiar with the entire genre so I can't tell much.
Quote:
Also, C-evo records every turn during a game, and stores them into a "book" which can be played back from the start as a non-interactive record of the game, or the player can go back any turn and play differently from there. [Edit] Here's a list of RTS games with a replay system that are featured at GameReplays.org: Quote:
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FED2k Forums - Westwood Studios' Dune games and more |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Location: Gdansk, Poland
Posts: 586
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![]() Thank you guys! If you can, please point me to some screenshot/FAQ, like the ever diligent MrFlibble did, because MobyGames requires sources!
@MrFlibble: next time don't be shy, you could've added Powerslave yourself to that group, you're at Moby's as well after all As I suspected, there were traces of this function in Wolfenstein 3D but it was removed in later versions? |
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Thread | Thread Starter | Forum | Replies | Last Post |
TF2 Replays | TheChosen | Music, Art, Movies | 0 | 17-11-2011 01:10 AM |
Recording Replays In Dosbox 0.70 | ianfreddie07 | Troubleshooting | 3 | 19-05-2007 10:46 AM |
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