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Old 16-09-2010, 01:02 AM   #1
DarthHelmet86
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I am sure there are other ways of finding out the Mastermind, I recall after turning one of the members of the group that he gave me a layout of all the people and their jobs, listing the Masterminds name. The Mastermind does send messages, but only a very small amount.

I think I will go back and play some more and see if I can confirm my ideas.
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Old 16-09-2010, 05:19 PM   #2
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That wasn't the only way to identify the mastermind, but the only one that you can always bring about, the others depend on luck--on exceptionally good luck.

I forgot, in the big red floor safes sometimes you can also find the "master plan", listing all the involved (but not including the mastermind in this case).

Just another note, every computer in any headquarters (including ones not related to the crime) has perfect information, so it's just as likely to find anything in any computer, even if it's located in a hideout unrelated to the crime. (Compare that to the CIA, who don't know the location of most of the terrorist headquarters in Washington.)
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Old 17-09-2010, 05:59 AM   #3
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Another thing that has kept me confused is the situation where you break into building, and then get shot enough times, and end up with the guy pointing a gun at you. What are you supposed to do there? I always choose the no thanks -option, and escape from the building. Does the other option make you a double agent for the terrorists?
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Old 17-09-2010, 09:08 PM   #4
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You can choose, between losing time while the crime progresses, and freeing one of the arrested agents. At least that's the only other option I remember now, I don't know what they propose as an alternative, if anything, if you haven't arrested anyone yet, but they would spell it out clearly.

But you aren't made a double agent, you just trade something. If you have everything under control, wiretaps in place, etc., maybe you don't mind losing the hours it takes you to escape. Other times you may be short on time, and maybe you can arrest again whoever they traded for you, and even if you can't, it may be the best option depending on the circumstances. It's your call.
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Old 18-10-2010, 09:18 PM   #5
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has anyone got the remake sites address as this one: http://geocities.com/fbouthil/
doesn't work.
                       
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Old 19-10-2010, 12:28 AM   #6
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The programmer posted in this thread, look for his posts:

http://www.abandonia.com/vbullet/sea...earchid=742016

Maybe there's something that didn't expire with the GeoCities website.
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Old 23-02-2011, 09:33 PM   #7
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It's been asked before in this thread, I know, but what exactly is the point of bugging rooms during a break-in BESIDES being able to see movement? I noticed that in the intelligence section of the CIA building, you can monitor the % of taps in any particular organization in any particular city. Does this % number actually mean anything, though? I've seen it go above 100% before, but I got no idea if that has any real impact, or if it's one of those things that got cut down in the rush to meet the deadline.
                       
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Old 24-02-2011, 03:53 AM   #8
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According to the manual bugs my provide information long after you have left the building. Just like real bugs you get to learn a little bit more about the crime, however it is random and they can be found or expire.

The also as you said allow you to see movement of guards outside of your motion detector range.
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Old 24-02-2011, 05:19 PM   #9
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This has also been answered before. Although I never knew they allowed you to detect enemies, because I never use them. The manual doesn't say what the tap percentage is, but my guess is the probability of intercepting any message from or to that hideout.

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The headset has nothing to do with the bugs. It's a motion detector, with it you can see enemies in other rooms as dots on the floor plan. It's very handy, I always pick it.

The bugs are for listening after you've left the building. It has the same purpose as taping the phone line from outside. I never pick them because they take a precious slot, and I know if a wiretap was successful or not when I make it, whereas I think (did I read this in the manual?) terrorist may search for bugs depending on their alertness, and remove them.
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Old 22-01-2011, 01:54 PM   #10
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I remember having one with copy protection somewhere around here. Will check.
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