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Old 30-01-2009, 01:33 AM   #11
Blood-Pigggy
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I developed the game Sexprazdnik using the Torque engine, it was a follow up to my previous prototype Realnisex and quite a few people enjoyed it.
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Old 30-01-2009, 02:44 AM   #12
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Well i've had this idea for a game for a while, but i dont think i'd ever be able to bake it.

It would be a Real time strategy inspired by Sudden strike, in wich it'll be realistic, and have really simple 3D graphics so everyone can play it.

I mean realistic as in, maybe your troop will get hit in the arm, depending on where exaclty he was hit, hit arm may become unusable, get blown off, or he may be fine. Fe may step on an IED, and lose his leg.

There would also be Line of Site and crap, no Fog of war. I was thinking of having a similar idea to that of Operation Flashpoint, like American or NATO troops on a ficticious island are thrown into action when some nation or the other invades.

Yea, that'd be neat

But i dont know what kind of engine i would need to use
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Old 30-01-2009, 05:38 AM   #13
Lulu_Jane
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I've mucked around with AGS, but never got very far - my plans for the stories always get elaborate and well planned, but then my lack of technical skill and patience always foil me. I did mumble about an AB themed text adventure once, but it was a bit too esoteric I think.

You know, it would be awesome if any interested members got together and started making something...
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Old 30-01-2009, 05:52 AM   #14
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Quote:
Originally Posted by Fubb
Well i've had this idea for a game for a while, but i dont think i'd ever be able to bake it.

It would be a Real time strategy inspired by Sudden strike, in wich it'll be realistic, and have really simple 3D graphics so everyone can play it.

I mean realistic as in, maybe your troop will get hit in the arm, depending on where exaclty he was hit, hit arm may become unusable, get blown off, or he may be fine. Fe may step on an IED, and lose his leg.

There would also be Line of Site and crap, no Fog of war. I was thinking of having a similar idea to that of Operation Flashpoint, like American or NATO troops on a ficticious island are thrown into action when some nation or the other invades.

Yea, that'd be neat

But i dont know what kind of engine i would need to use
I wonder if Mount&Blade's engine can be used as the basis of the realism, then have a RTS built out of it.
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Old 30-01-2009, 06:16 AM   #15
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Quote:
Originally Posted by rabadi View Post
As far as I know, AGD Interactive (http://www.agdinteractive.com) created their Quest for Glory II VGA Remake and King's Quest I and II Remake with Adventure Game Studio (http://www.adventuregamestudio.co.uk). Mark Pay created The Spirit Engine games (http://thespiritengine.com) with Multimedia Fusion (http://www.clickteam.com/eng/index.php), either MMF or MMF2. Srehpog created Ark 22 (http://www.dur.ac.uk/david.smithson/ark22.htm) with Game Maker (http://www.yoyogames.com). And of course Amanda Fitch from Amaranth Games (http://www.amaranthia.com) created Aveyond series with RPG Maker (http://tkool.jp/products/rpgxp/eng/) although probably with RPG Maker 2003 rather than with RPG Maker XP.

I have no experience with any of those software. Just spill the beans, as you said
I always wanted to give AGS a go - making a proper and fun adventure game would be awesome. But Game Maker looks cool too even if it's for more simplistic games.
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Old 30-01-2009, 06:46 AM   #16
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Lol, I've made about two unreleased Wolfenstein mods, mostly because my modifications to the engine caused the 16-bit DOS compiler to commit illegal exceptions left, right and centre. I have since shifted to Wolf4SDL, and I'm actually in the process of coding a comparatively advanced engine based on it (with 'real' lighting ), primarily for another mod. Once that's done, however, I will be doing my own mod. I also intend to make a trilogy of games on a much newer engine at some point in the future, as well as a surrealist first-person puzzle game using the Source engine that is currently under very slow development.

Anyway, I have made some maps for the DieHard Wolfers Map of the Month competition (this one lasted for three months and we haven't had any since ). You can find the package in slightly less than package form here. My levels are 'Aftermath' and 'Recursion'. Actually, we need more mappers, so you can look here if you're interested.
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Old 30-01-2009, 06:56 AM   #17
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I've made plenty of mods for games mostly graphical ones or just custom maps.

I just bought Game Maker - $20 for the Pro version is nothing considering the amount of time I can sink into such a program :amused:.
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Old 30-01-2009, 10:23 AM   #18
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Well, some people probably know I've been making my Wolfenstein RPG for the last four billion years. Maybe I'll finally finish it someday.

My previous games were a Doom fan game, which got stupidly good scores from the forum I posted it on. And an FPS based on WW2. And then there was the Space Danger series . . . I did not make those games, honest . . .

I used to use The Games Factory a lot. I knew pretty much every bug and a way of getting around them. I now have Multimedia Fusion 2, Game Maker, AGS, Silent Walk FPS Creator 2, and I'm probably missing a couple of things there . . .
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Old 30-01-2009, 11:18 AM   #19
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Quote:
Originally Posted by _r.u.s.s. View Post
actually i've seen that you can do much with game maker
Yeah, there is a guy who has even made a GTA "lookalike".
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Old 30-01-2009, 11:24 AM   #20
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Yep. The main problem with Games Factory and its brothers (MM Fusion 1&2) is that the kind of games you can make is limited. From what I've seen, Game Maker is a lot more complex yet it costs a lot less. Win win .

I'm anxious to start making some simple games.
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