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#3161 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() During base defense, use 2-3 tanks to scout most of the areas, they can serve as cannon fodder. Have 2-3 soldiers follow each tank to have a good chance of shooting any alien the tank spots.
Make sure that you have a few soldiers with flying suits since often some aliens will stay on the second level of the access elevator and it's terribly annoying to try and shoot them from below. Typical areas to find aliens in your base -apart from the corridors- are the hangars and the small rooms inside the hangars. Also those structures with a wide door in each direction; those seem to work like alien magnets. Crucial there is to gang up on these chokepoints; use a tank to drive through and open the doors, use soldiers coming from 2 directions to shoot whatever is inside. Don't be afraid to use some high explosives here... To your question about what to build in the beginning of a game: 50 researchers and 2 labs is a bit expensive so early in the game. Better hire some engineers and have them produce medikits as soon as you researched those - they make for a good profit. Laser rifles are even more profitable. Sell some of the loot you won't use or need. E.g. if you don't intend to use plasma pistols, sell all but 1 that you need to research. The same for alien corpses: sell all but 1 of a certain type. Early on you can even sell some plasma rifles or heavy plasmas since those will pile up fast - you won't need 20 of each until you have more than 1 base. I would suggest not to sell the ammo though: you'll need it afterwards and producing it costs the ultra-rare elerium.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#3162 | ||
Join Date: Jan 2007
Location: Maryland, United States
Posts: 357
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![]() My simple strategy: I save in every turn in every mission.
I have 12 soldiers all in power suits, 5 with Laser Rifles, 4 with Plasma Rifles, 3 with Heavy Lasers (haven't researched Heavy Plasma yet). I have successfully defended my base with no casualties, I have invaded an alien base with no casualties either.
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#3163 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() Yeah, but they consider it cheating. :notrust:
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#3164 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Quote:
Yes, that include base attacks and defense. |
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#3165 | ||
Join Date: Jan 2007
Location: Maryland, United States
Posts: 357
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![]() Well, I'm not up to par with your skill Eagle. I'll accept that. I'll try your strategy.
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#3166 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Don't worry about that Ian. I used your save scumming strategy to get around the game the first time around. And I was probably your age too.
Strategy will only get you so far. The key here is patience. Always use the reserved quick shot and try to kneel your soldiers who have enough TU left to shoot at the end of the turn (you might want to use the reserved time to move instead, especialy if you're in a tight spot). Then, try to keep your squaddies apart but a few squares of eachother max. This way they can cover themselves if something happen. You should never send a squaddie alone without support unless in special occasions. And most important of all: when you move somewhere and you expect an Alien behind the next corner, wait. Don't rush. You will get shot at less often if you have more TU to spend when the Alien spot you than the contrary. |
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#3167 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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![]() I think the link to the DOS version should probably be taken off the end of the review seeing as the game is sold now.
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#3168 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Fixed.
Give the man a cookie. |
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#3169 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
Posts: 2,767
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![]() Problem:
![]() He will have to take it from this one, good luck AlumiuN. BTW: Quote:
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* Last edited by dosraider; 18-10-2008 at 10:07 AM. |
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#3170 | ||
![]() ![]() ![]() Join Date: Jan 2008
Location: Christchurch, New Zealand
Posts: 1,044
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![]() *grabs cookie*
I'm too fast for you. |
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