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#1 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 18
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I'm sure that in TFTD using grenades meant quick strategy And it's also great that aliens in UFO have smaller inteligence then their brothers in TFTD, so they don't use grenades that much, so you can get pretty large amount of these killers from them |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 149
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![]() Higher intelligence yet 65 million years less advanced...
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() I skipped laser all together. Researched Heavy plasma and I've never had any ammo problems. :whistle:
By the way is there a rank above commander? |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 14
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![]() Hellow
use the rear wings of the skyranger at your advantage, you can snipe from there Use flying to place your men in the rooftoop of the ship and close to the entry door, looking at it, you'll get a good splinter-cell tactic that usually works for me And make holes in the walls... sometimes it helps. To deal with the deeply entrenched alien who reacts to everything that moves: use a rookie with a couple of armed grenades, sometimes I use to carry a small suicide squad (2 or 3 men) in the transport to deal with those situations. Hovertanks are bullcrap in my opinion, a big waste of time, money and resources. Tanks are good to recon Don't get hurt, Bye! |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
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![]() Another good tactic for those large ships is to clear the area and then line your guys up facing the door.
Use the reaction fire an some grenades to thin the alien numbers before moving in. Just remember to spread out so that you dont get wiped out by an enemy grenade. I found that I only use 1-2 men at the most and is great for rookies to improve. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
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Posts: 79
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![]() Well I spent a couple of hours last night to play this game and didn't find it interesting at all. :blink: It is not attractive, you just wait for an UFO and after that folllow it then deploy your units and then bang bang... Is that all about this game...
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Kearnsy: there is no higher rank than commander. Tip of the moment: Skyrangers won't protect your soldiers inside from blaster bomb explosions, at least a lot of the damage passes through. And apparently it's possible to steer such a bomb through a shed window.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() Quote:
Kearnsy: there is no higher rank than commander. Tip of the moment: Skyrangers won't protect your soldiers inside from blaster bomb explosions, at least a lot of the damage passes through. And apparently it's possible to steer such a bomb through a shed window. [/b][/quote] No...any will work. I get them from Battleships regularly... |
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#9 | ||
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![]() Heh, ive never had a blasterbomb fly into my skranger.
Also when attacking UFO's always bring at least 2 demo packs, if you can bring 10, hell bring 20 if ya really wanna. Demo Packs are cheap yet extremly effective, you can blow walls in smaller UFO's and its amazingly useful when you have flying suits and you drop a demo-pack through holes. Demo Packs make very good room clearers, of course be sure that when you prime it always leave it 1 turn instead of 0, thatway justincase your dude goes unconcious another person can chuck the pack away. And bahman, UFO is obviously a kick-behind game judging by this thread legnth alone, of course for some people it is not thier cup of tea. You might simply not prefer the finer details of UFO: Enemy Unknown.
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![]() « † DxRxIx † » |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
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Posts: 88
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