Go Back   Forums > Abandonia.com > Games Discussion
Memberlist Forum Rules Search Today's Posts Mark Forums Read
Search Forums:
Click here to use Advanced Search

Reply
 
Thread Tools Display Modes
Old 22-04-2005, 02:01 PM   #1
Filipsan
Newbie

 
Join Date: Apr 2005
Location: ,
Posts: 18
Default

Quote:
Originally posted by iCezolation@Apr 22 2005, 12:51 PM
...Then I let the first 10 scientists start to work on laserguns, during that time the first aliens were killed bringing more stuff to exlore - and that's where I already dunno what's the best to do next :-/
Try to research laser rifles (they are really good for start..) and then grenades

I'm sure that in TFTD using grenades meant quick strategy

And it's also great that aliens in UFO have smaller inteligence then their brothers in TFTD, so they don't use grenades that much, so you can get pretty large amount of these killers from them
Filipsan is offline                         Send a private message to Filipsan
Reply With Quote
Old 22-04-2005, 02:07 PM   #2
Jman4117
Game freak

 
Join Date: Jan 2005
Location: ,
Posts: 149
Default

Higher intelligence yet 65 million years less advanced...

Quote:
Etheral/Sectoid Commander(maybe also Sectoid medic...dunno)-PSI lab, and using PSI powers...
It's any Ethereal and Sectiod Leaders/Commanders for psi.

Quote:
Etheral Commander= Location of Cydonia-Final Mission in the game
Any Leader for the Martian Solution, then any Commander for Cydonia or Bust. (Commanders can be from a Battleship or Base.)
Jman4117 is offline                         Send a private message to Jman4117
Reply With Quote
Old 22-04-2005, 02:30 PM   #3
Kearnsy
Games Master

 
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
Default

I skipped laser all together. Researched Heavy plasma and I've never had any ammo problems. :whistle:

By the way is there a rank above commander?
Kearnsy is offline                         Send a private message to Kearnsy
Reply With Quote
Old 22-04-2005, 02:59 PM   #4
Old Lou
Newbie

 
Join Date: Apr 2005
Location: ,
Posts: 14
Default

Hellow
use the rear wings of the skyranger at your advantage, you can snipe from there (you need flying suit to go up there of course). This tactic gave me good results when dealing with large ships
Use flying to place your men in the rooftoop of the ship and close to the entry door, looking at it, you'll get a good splinter-cell tactic that usually works for me
And make holes in the walls... sometimes it helps.
To deal with the deeply entrenched alien who reacts to everything that moves: use a rookie with a couple of armed grenades, sometimes I use to carry a small suicide squad (2 or 3 men) in the transport to deal with those situations.
Hovertanks are bullcrap in my opinion, a big waste of time, money and resources. Tanks are good to recon
Don't get hurt, Bye!
Old Lou is offline                         Send a private message to Old Lou
Reply With Quote
Old 22-04-2005, 03:14 PM   #5
Kearnsy
Games Master

 
Join Date: Apr 2005
Location: Australian Capital Territory, Australia
Posts: 303
Default

Another good tactic for those large ships is to clear the area and then line your guys up facing the door.
Use the reaction fire an some grenades to thin the alien numbers before moving in.
Just remember to spread out so that you dont get wiped out by an enemy grenade.
I found that I only use 1-2 men at the most and is great for rookies to improve. k:
Kearnsy is offline                         Send a private message to Kearnsy
Reply With Quote
Old 22-04-2005, 03:33 PM   #6
bahman
Abandonia nerd

 
Join Date: Apr 2005
Location: ,
Posts: 79
Default

Well I spent a couple of hours last night to play this game and didn't find it interesting at all. :blink: It is not attractive, you just wait for an UFO and after that folllow it then deploy your units and then bang bang... Is that all about this game...
bahman is offline                         Send a private message to bahman
Reply With Quote
Old 22-04-2005, 03:44 PM   #7
another_guest
Abandonia Homie

 
Join Date: Feb 2005
Location: , Belgium
Posts: 675
Default

Quote:
Originally posted by Jman4117@Apr 22 2005, 02:07 PM
Any Leader for the Martian Solution, then any Commander for Cydonia or Bust. (Commanders can be from a Battleship or Base.)
It needs to be a commander you captured at an alien base.

Kearnsy: there is no higher rank than commander.


Tip of the moment: Skyrangers won't protect your soldiers inside from blaster bomb explosions, at least a lot of the damage passes through. And apparently it's possible to steer such a bomb through a shed window.
__________________
A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft)
another_guest is offline                         Send a private message to another_guest
Reply With Quote
Old 22-04-2005, 09:35 PM   #8
Jman4117
Game freak

 
Join Date: Jan 2005
Location: ,
Posts: 149
Default

Quote:
Originally posted by another_guest+Apr 22 2005, 03:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (another_guest @ Apr 22 2005, 03:44 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jman4117@Apr 22 2005, 02:07 PM
Any Leader for the Martian Solution, then any Commander for Cydonia or Bust. (Commanders can be from a Battleship or Base.)
It needs to be a commander you captured at an alien base.

Kearnsy: there is no higher rank than commander.


Tip of the moment: Skyrangers won't protect your soldiers inside from blaster bomb explosions, at least a lot of the damage passes through. And apparently it's possible to steer such a bomb through a shed window. [/b][/quote]
No...any will work. I get them from Battleships regularly...
Jman4117 is offline                         Send a private message to Jman4117
Reply With Quote
Old 22-04-2005, 09:38 PM   #9
Sharp
Game freak

 
Join Date: Mar 2005
Location: ,
Posts: 149
Send a message via ICQ to Sharp
Default

Heh, ive never had a blasterbomb fly into my skranger.

Also when attacking UFO's always bring at least 2 demo packs, if you can bring 10, hell bring 20 if ya really wanna.

Demo Packs are cheap yet extremly effective, you can blow walls in smaller UFO's and its amazingly useful when you have flying suits and you drop a demo-pack through holes. Demo Packs make very good room clearers, of course be sure that when you prime it always leave it 1 turn instead of 0, thatway justincase your dude goes unconcious another person can chuck the pack away.

And bahman, UFO is obviously a kick-behind game judging by this thread legnth alone, of course for some people it is not thier cup of tea. You might simply not prefer the finer details of UFO: Enemy Unknown.
__________________


« † DxRxIx † »
Sharp is offline                         Send a private message to Sharp
Reply With Quote
Old 22-04-2005, 11:07 PM   #10
axident
Abandonia nerd

 
Join Date: Mar 2005
Location: ,
Posts: 88
Default

Quote:
Originally posted by Sharp@Apr 22 2005, 09:38 PM
Heh, ive never had a blasterbomb fly into my skranger.

Also when attacking UFO's always bring at least 2 demo packs, if you can bring 10, hell bring 20 if ya really wanna.

Demo Packs are cheap yet extremly effective, you can blow walls in smaller UFO's and its amazingly useful when you have flying suits and you drop a demo-pack through holes. Demo Packs make very good room clearers, of course be sure that when you prime it always leave it 1 turn instead of 0, thatway justincase your dude goes unconcious another person can chuck the pack away.

And bahman, UFO is obviously a kick-behind game judging by this thread legnth alone, of course for some people it is not thier cup of tea. You might simply not prefer the finer details of UFO: Enemy Unknown.
I don't think High Explosives ($1500 a pop) can punch through outer UFO walls without XCOMUTIL. But some UFOs come ready-made with holes in the ceilings thanks to your Firestorm/Interceptor/whatever's work in the Geoscape.
axident is offline                         Send a private message to axident
Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Help With Ufo:enemy Unknown Plato89 Troubleshooting 7 10-04-2007 09:03 AM
X-com 1/ Ufo: Enemy Unknown Giga Troubleshooting 18 23-03-2007 11:18 PM
Ufo Enemy Unknown Hopkins Troubleshooting 6 22-09-2005 08:57 PM
Can't Run Ufo: Enemy Unknown Niall Cosgrach Troubleshooting 4 18-09-2005 11:28 PM
UFO - Enemy Unknown JoM General compatibility fixes 41 14-12-2004 02:33 PM

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump
 


The current time is 01:13 AM (GMT)

 
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.