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Old 22-05-2006, 09:04 AM   #341
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thank you
                       
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Old 23-05-2006, 11:52 PM   #342
laiocfar
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There is also a ending when you take over all the other races home systems, though I can't remember what that ending is called.
I know about peacefull and 1/3 endings, few ago ya told me about the extiontion one.
Any other?
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Old 24-05-2006, 03:36 PM   #343
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from looking at the data files there are only 5 endings, but each have 10 ranks so one could imaging there be 50 endings. here are all of them (first is lowest rank):

--Capture alien homeworlds:
Home Wrecker.
Megalomaniac.
Master Invader.
Hypercosmic Saboteur.
Lord of Subversion.
Interstellar Coup Master.
Insurrection Champion.
Galactic Infiltrator.
Supreme Invader.
Ascendant Invader.

--control 2/3 of galaxy:
Ambitious Beginner.
Imperialist.
Interstellar Warrior.
Interstellar Subjugator.
Galactic Powermonger.
Hyper-Conqueror.
Cosmic Dictator.
Imperial Overlord.
Galactic Emperor.
Ascendant Emperor.

--killed all:
Unrighteous Neighbor.
Xenophobe.
Galactic Villain.
Interstellar Death-Dealer.
Supreme Killing Machine.
Techno-Annihilator.
Cosmic Devastator.
Lord High Executioner.
Overlord of Cosmic Night.
Ascendant Destroyer.

--allied all:
Hyper-Explorer.
Mover and Shaker.
Master of Diplomacy.
Interstellar Victor.
Galactic Unifier.
Cosmic Harmonizer.
Lord of Tranquility.
High King of Serenity.
Ascendant Overlord.
Supreme Master of Ascendancy.

--defeat:
Interstellar Pushover.
Space History.
Galactic Exile.
Cosmic Martyr.
Cosmic Ultra-Martyr.
Lord of Self-Sacrifice.
Existential Transcender.
Master of the Void.
Ultimate Scoremaster.
Ascendant Hyper-Cheater.


If you lack something to do for a few years you could try getting all of these ranks.
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Old 02-06-2006, 05:42 PM   #344
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Very good game, glad the AI patch was added which makes it more interesting.

For some reason I think Civilisations is so ripped from this game
                       
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Old 07-06-2006, 12:27 PM   #345
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What possibilities are there to destroy alien colonies? Can I only invade them or is there a chance to completely wipe them of the planet's surface?
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Old 07-06-2006, 10:23 PM   #346
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<div class='quotetop'>QUOTE(torg @ Jun 7 2006, 12:27 PM) [snapback]234968[/snapback]</div>
Quote:
What possibilities are there to destroy alien colonies? Can I only invade them or is there a chance to completely wipe them of the planet's surface?
[/b]
There is a one-use ship module that destroys stuctures on a planet.
But it doesn't destroy (atleast) outpost and the "main" colony building.

so it isn't possible to completely destroy a colony

edit: but if you do destroy nearly anything on a planet near endgamg, it's likely that the planet will be stuck building a ship with >10k turns left.
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Old 13-06-2006, 02:02 PM   #347
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<div class='quotetop'>QUOTE(Havell @ Sep 18 2004, 05:10 PM) [snapback]14131[/snapback]</div>
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Damn, this is a good game! But one thing, how do you build shipyards? I have researched the technology to build them but they are not avaliblr to build in the display when you click on a tile on the planet.
[/b]
You build them in space!
                       
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Old 14-06-2006, 03:15 PM   #348
Insectoid
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Absolut amazing, incredibly brilliant, it worth to play, and its graphic better than Master of Orion 2. :brain:
                       
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Old 19-06-2006, 10:48 PM   #349
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Better than MOO2? <_< I don't think so
Maybe I'm too MOO2-spoiled but ...

Even at the smallest galaxy size, micro gets in the way of fun, the 3d lane stuff is weird and makes u need a huge amount of micro to take one ship from point a to point b (travel speed is another game aspect i think could have been improved)

There is no way u can move population from near population cap planets to new colonies.
The partial benefits a colony puts in the empire fund are a bit obscure, and you can't make the inverse step (investing on a colony from common fund)
You can't spy
Fleets?

If u like ASCENDANCY don't forget to try MOO2, maybe u change to the latter
                       
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Old 23-06-2006, 08:34 AM   #350
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you can set colonies to auto-manage, reducing some of the micro. But the way the turn-system is made there's found to be a rather big varriation of micro management (which isn't nessesary a bad thing).
The amount of time it takes a ship to move around can be increased by adding more star- or hyperlane drives, (but it still requries some micromanagement to move the ship through a system (This again is not neccesary a bad thing, it allows you to infiltrate enemy systems with the right tactic / ship).

colony polulation is how the game is made, changing it would mean ruining the way colonies are build. (Adding one-hit=kill headshots to quake3 wouldn't be a good idea as it would make everyone onle used machine gun (thereby destroying much of the game))

The removal of a common treasury is part of the simple gameplay, each planet only tributes 1 thing (research) to the "common fund", rest is rather basic stuff, manufactoring determines how fast the planet can build stuff, max polulation, population growth (such simple), investing in a colony from a common fond would probably be overpowered.

You can actually spy, it's merely a build-in feature of the simplified more open gameplay. Building a fast ship with alot of shield can easily penetrate deep into enemy systems. This will gives you information on borders, which systems have what planets, the all-important information of how the systems are connected (other of these types of games have their systems connected in a rather boring way or maybe not atall, meaning it can be a risky affeir having lines of defense. And all this optained information is your main diplomatic weapon, (diplomacy in ascendancy is also simplified, so you only really talk to people if they have stuff you need or make war with them if they have systems you need, it's common in ascendancy to have a little war, instead of being forced into a game-long war because you needed 1 system taking out of a AI hands due to usually border-defense-issues.

fleets... Why would you want fleets when you have the extremly open battle-system? just having 2+ ships with similar hyperlane drives fly together is a fleet, actual formation of a fleet with weird modifyers and some such stuff is not needed with a open enough battle-system.

Maybe you should play abit more ascendancy and then you can switch. :)
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