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#521 | ||
![]() ![]() ![]() Join Date: Aug 2004
Location: Saint Joseph, United States
Posts: 1,444
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![]() Ooh, what about the one in ratchet and clank that turns bad guys into chickens. Chicken massacre! :evil:
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#522 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() I love that weapon!
Heh, I'm trying to keep it along the gory line here.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#523 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Ok, chickens that explode into giant blood fountians?
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#524 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() No, stop.
The next weapon is the uzi, after that I spruce up the place and release the first alpha.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#525 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() LOL No bloody chickens? LOL
You should make an item that causes the enemies to go crazy and attack everything, including each other Like berserk or confusion. In crusader an inhibitor can do this to servo mechs and battle mechs. But of course, this would require some other form of reasoning... I would put this in the last release you make, because it would probably be damned annoying to figure out. |
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#526 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Not really.
I just set it up so that they stand in place, swing their arms around, and hit allies.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#527 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Awesome, would this item be hard to make? It might not even need a graphic. Maybe a sound, I would use the last jelly sound for it
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#528 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() ![]() Oh my! That's the shotgun death anim right in the middle of it too (I have a fast print screen finger). Not focusing on making any special weapons right now.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#529 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Sweeet.
Take this, you stupud zombfie! |
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#530 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() Oh, here's a VERY rare bug.
The only time it happens is when the zombies pile up (like 20 of them) inside the crypt, then there's like a 1 out 20 percent chance that he might float into the air. ![]()
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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