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Old 31-10-2012, 11:31 AM   #1
twillight
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Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,723
Default HoMM 4

Tried out, and I think got the basic grip on it.

1) Looks strange, especially to HoMM 3. I understand the need to change to interface to call sequels "new game", but the graphic in town got really lame.

2) The movement-animation is painful to suffer. First: it is slow like movement in Diablo 1. Second: it takes AGES to reach from here to there.

3) Ok, there's no upgrade for buildings and cratures. But come on, why no marketplace? We still suffer from inadequate materials time to time!

4) There is nothing explaining additional teaching strucures anywhere. Do they give random abilities, or fixed? In case of magic: I have to learn the proper school to aquire the spells / be able to cast the spells?

5) combat is downright stupid. In previous parts of the series you could play "chase me" with enemy and win while substantially underpowered. This is cutted out when the combat grid is not implemented, and forces you to rely on raw power.

6) I miss the evidently "evil" quests. Also the pirate-story and the barbarian story seems just a rip-off from the Armageddon Blade campaigns.

7) I'm missing stuff from the manual like monster stats, complete spell list etc.

8) it seems ridiculous to send around 1st level 1 creature "parties" to gather resources. Well, sounds better then the old "chain of heroes" thing, but it just sounds plain cheesy.


All in all it doesn't seem unplayable, but definitly negative to my expectations.
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