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Old 11-07-2011, 07:28 AM   #20
Wicky
the little viking
 
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Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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One thing I've noticed, that graphic specialists and complex game engines exclude each other, for example: In human history there is no Goethe who is a great poet who could run a marathon in less than 3 hours. So, neither there is an Usain Bolt who is world record holder for 100m sprint who could write a deep philosophical essay on antropology?

They somehow need to combine graphic companies like CryTech together with game experts like Wizards of the Coast. The later ones program their own game with nothing more but a Text-Interface, which is then sent to CryTech for pepping it up big-style.

And one company shall not know what the other does, to prevent feedback loops. Those could happen for example, if WotC saw what Crytech is doing with their "text-based Rpg", then they see: "oh that fireball looks cool" and then they could easily derail. They would start programming nonsense into their game concept just to see even more fireballs happen! So they must both program each their thing. Crytech must not know what WotC will come up with next, and vice versa.
And voila: the sheer thought of a game like Baldur's Gate 1 with CryEngine3 makes me *drool*
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