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Old 29-06-2010, 12:12 PM   #11
The Fifth Horseman
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Join Date: Oct 2004
Location: Opole, Poland
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Quote:
Originally Posted by twillight View Post
The clicking is further complicated with some seemingly useless functions, like three type of walking. What's that for? Running costs the fewest AP.
Slower walking types increase the range at which you detect enemies while moving. I believe they also affect enemy reaction fire, but I'd have to check the manual to make sure.
Quote:
I wasn't sure on what weapon does what just by looking at them, and splash-damage cathed me unaware.
Each weapon has a code - D1, R3 and so on - on its stat sheet. The code tells you exactly how the weapon acts (with the exception of the assault launcher thing... forgot how it was called). My guide explains the weapon codes in more detail.
Quote:
How the transport-aircraft actually working?
That's not a very specific question. What exactly do you want to know?
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The biggest drawback is, that you can not move the screen. That's a pain in the ass.
Except you can.
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At one point the fog-of-war suddenly returned on already visited areas. Why?
Because those areas were not in your mechas' detection range at the end of turn.
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All in all, it wasn't bad, but I lost a mech and a flyer, and got 3 injured pilots - but no dead? Also, why 3 injured with two lost units?
Probably has to do with the damage the pilot's unit suffered. I'm not sure, generally it doesn't happen to me.
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Also, why I could not summon the promised air-support?
Check the mission briefing. Air strikes can only be called during specific time frames (dictated by the mission plan you chose), and then only if there actually are fighters assigned to the given air support wing.
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Oh, and the using of explosives... I planted all 3, then wondered why nothing happens X(
You have to perform the action twice to complete setting the explosives. It's in the mission briefing.
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After that I've read this forum, and started to wonder: there are various mecha-types?
Yes. Three you begin with, and their upgraded versions become available later for a total of six.
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My pilots gain exp?
Yes. It's not usually a significant increase, however, unless you actually grind it on purpose.
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QUESTION TO 5TH HORSEMEN: In your guid at the first mission you put Rizza Molina into a mecha. But she is an artillery-specialist, so please tell me how is that possible - and if not, who should bring the explosives?
You change the type of vehicle she is assigned to None, then leave the equipment screen and try entering it again. The game will ask you if you want her to use a mecha or act as artillery support.
Quote:
Also, where can I see the skill-levels?
All are shown on the equipment assignment screen. During the missions, there is also a command to call up the pilot's current status and show their XP for each skill.

My apologies, but I haven't played this for a while - my memory is fuzzy on most details right now.
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