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![]() And here it is: Another thread of another poor soul that was born a decade too late to benefit from the greatest of games, with nothing more from a golden age than a few dusty memories - and that is about to ask all you unlucky readers to ease the pain of a late life...
Yes, you might have guessed or not that I attempt to find a game which I faintly remember from my illiterate days back in... uhm... not too sure, a little more than one and a half decade ago (and actually a year or two after those days). Now, to have a chance in my quest I better do remember something, right? Would be a good start and indeed, I do remember a detail or two, of graphical nature mostly and thus not exactly useful for google search... And here they come, those old memories of mine: Timeframe: Code:
- aquired on a demo cd between 1992 and 1996 - graphics indicate that probably much older (pre 1990?) Code:
- strategic game, futuristic setting, focused on space combat and planet control - map with stars, similar to "Master of Orion" - per star: map with planets, ships; no representation of the star itself in that - differing resource value of each planet, added to player's unit limit if base placed - player could produce in any base as much as his total allows - fighters useable in both space and ground combat - ground troops and bases used in ground combat, all other units in space - (at least) three different kinds of weaponry: beams, waves and missiles - one beam (on ground troop and fighter) and one missile (on fighter) weapon available in ground combat - missiles required to destroy a base (thus: ground troops alone unable to do that) (not entirely sure about that; tested with 20 ground troops against single base - yes, that I do recall) - combat turn based and fully automatical, no way to influence it from start to end (of one side) Code:
- colours: grey, magenta and turquoise dominating; all units in shades of one colour (e.g. if there is magenta in it, there is not be turquoise) - equipment screen for each unit, showing abilities (as items); individual icon for all items - individual sound for all weapons, single sound for hits Code:
base/factory - like a modern city in Civilisation 2 (side view) "Fighter" - like a "Viper" from "Battlestar Galactica" (side view) transporter - like a "Miranda" from "Star Trek" (top view) "Destroyer" - like a "Constitution" from "Star Trek" (top view) ground troop - like a "Panzerkampfwagen 4"... from home (side view) space station - like the "Earth Spacedock" from "Star Trek" (side view) (all just silhouettes, obviously) |
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