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Old 28-03-2010, 09:16 PM   #1
LordZsar1
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Location: Leipzig, Germany
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And here it is: Another thread of another poor soul that was born a decade too late to benefit from the greatest of games, with nothing more from a golden age than a few dusty memories - and that is about to ask all you unlucky readers to ease the pain of a late life...

Yes, you might have guessed or not that I attempt to find a game which I faintly remember from my illiterate days back in... uhm... not too sure, a little more than one and a half decade ago (and actually a year or two after those days).

Now, to have a chance in my quest I better do remember something, right? Would be a good start and indeed, I do remember a detail or two, of graphical nature mostly and thus not exactly useful for google search...
And here they come, those old memories of mine:

Timeframe:
Code:
- aquired on a demo cd between 1992 and 1996
- graphics indicate that probably much older (pre 1990?)
Gameplay:
Code:
 
- strategic game, futuristic setting, focused on space combat and planet control
- map with stars, similar to "Master of Orion"
- per star: map with planets, ships; no representation of the star itself in that
- differing resource value of each planet, added to player's unit limit if base
  placed
  - player could produce in any base as much as his total allows
- fighters useable in both space and ground combat
- ground troops and bases used in ground combat, all other units in space
- (at least) three different kinds of weaponry: beams, waves and missiles
  - one beam (on ground troop and fighter) and one missile (on fighter)
    weapon available in ground combat
  - missiles required to destroy a base
    (thus: ground troops alone unable to do that)
    (not entirely sure about that; tested with 20 ground troops against single
     base - yes, that I do recall)
- combat turn based and fully automatical, no way to influence it from start
  to end (of one side)
General "look & feel":
Code:
- colours: grey, magenta and turquoise dominating; all units in shades
  of one colour (e.g. if there is magenta in it, there is not be turquoise)
- equipment screen for each unit, showing abilities (as items); individual icon
  for all items
- individual sound for all weapons, single sound for hits
Unit design ("Name"/purpose):
Code:
base/factory  - like a modern city in Civilisation 2 (side view)
"Fighter"     - like a "Viper" from "Battlestar Galactica" (side view)
transporter   - like a "Miranda" from "Star Trek" (top view)
"Destroyer"   - like a "Constitution" from "Star Trek" (top view)
ground troop  - like a "Panzerkampfwagen 4"... from home (side view)
space station - like the "Earth Spacedock" from "Star Trek" (side view)
 
(all just silhouettes, obviously)
Why yes, it does look like a little bit... little. But what better could I do!
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