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Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Right now, I am modding a game. Thing is, I suspect that certain values (health and a few other things) have been sewed up in the game executable.
If I understand some things I've read here, I need a deassembler to find out the programming language the game was coded in and then a decompiler to take the executable apart into the program code it was compiled from, correct? What good deassemblers/decompilers can you recommend? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Mac C++ Compilers? | Ioncannon | Programming | 3 | 14-03-2005 02:24 AM |
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