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Old 05-11-2005, 06:37 AM   #11
OlSheep
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Join Date: Sep 2005
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Woah, guys, you're beginning to aim too high. Our first project should be something we can complete in a few months. The idea here is to pick something that'll allow us to measure our team's skills and capabilities. Remaking a commercial game in 2D is quite the endeavor. Keep in mind that if we fail in mid-development, we're left with a huge waste of time.

[edit]: I guess a Doom in 2D would be feasible. It still sounds like a big investment in terms of time though.
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