Right now, I am modding a game. Thing is, I suspect that certain values (health and a few other things) have been sewed up in the game executable.
If I understand some things I've read here, I need a deassembler to find out the programming language the game was coded in and then a decompiler to take the executable apart into the program code it was compiled from, correct?
What good deassemblers/decompilers can you recommend?
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"God. Can't you people see I'm trying to commit a crime against science and nature here?"
-- Reed Richards
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