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Old 31-10-2008, 10:48 PM   #191
Lonewolf1044
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I have Syndicate wars on CD and 3.5 and Syndicate Wars on CD. I enjoyed playing it back in the day but never finished it.
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Old 07-11-2008, 11:44 PM   #192
Donners
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I was so young when I first played this that I actually used to get excited by the suggestive outlines of the female agents...
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Old 09-11-2008, 05:07 PM   #193
Madgeniusmusic
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Default Panick Mode

Hi guys, panick mode doesn't work, the mouse cursor shoots of someplace strange and their stats don't go up, any ideas?
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Old 09-11-2008, 08:44 PM   #194
The Fifth Horseman
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DOS, Windows, DOSBox ...?
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Old 09-11-2008, 08:47 PM   #195
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I'm using Dosbox
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Old 09-11-2008, 08:59 PM   #196
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Which version? Also, please describe exactly what are you doing and what is happening.
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Old 09-11-2008, 10:21 PM   #197
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Please descrive also what are you eating at the moment, is extremely important.
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Old 14-09-2009, 11:59 PM   #198
ArchangelGabriel
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Sorry for necromanting this thread, but I've got one little problem: I cannot get the sound star ... HA ... just kidding
That's no problem at all. Sound works, graphics work, everything seems to be fine. BUT:
The ingame clock counts much too fast. At first - using DBGL - everything was set at maximum. Game hours flew by at 1h/s. First mission was done within 2 days. I figured that this couldn't be right so I dropped cycles to 10000 and put the core to normal. It seemed better ... MUCH better, but still: It doesn't seem to be right. The first mission still took 17 ingame hours and I ran almost directly to the target killing it. Shouldn't it be more like 5 hours or so? Or is this okay? What kind of setting do you tend to use and think "That's about right!" ?

Thanks forwards
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Old 15-09-2009, 08:08 AM   #199
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Noticed that too. But the:
1. The game-time is generally not supposed to run at realtime speed, or it would take AGES to research the equipment and outfit your agents with it.
2. We can always pretend it factors in the time it takes for the agents to travel to and from the mission site.
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Old 15-09-2009, 01:21 PM   #200
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Oh the Ingame explanation isn't that vital for me. If a mission takes 2 days for just killing one simple punk, well, then it is just like that. But the problem is, that everything depends on time - especially my funds counter. I imagine a rather long session of about 30 minutes of play time during a mission coming back to the world map and my whole despotism came to an end just because all my cash is drained or people are responding negative and I can't do anything about that.
How slow is normal for the game?
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