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Old 17-08-2005, 08:18 PM   #441
punch999
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I think the mid air dust looks cool!
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Old 17-08-2005, 08:20 PM   #442
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Well, the zombies don't react slowly, it takes the bullet time to travel, I can't change this. (Actually I can, the bullet fires as soon as the anim reaches frame 7, making it frame 1 would make it seem sped up).
For the stuck thing, that's unavoidable, it's a animation overload, just try not to smash buttons.
The zombies aren't having difficulty getting out of the crypt, I have it set up so that they stay in there for awhile, if you shoot your gun or wave your sword it should attract them towards you (or jumping). They'll come out of their own after awhile.


The cloud of "dust" is not dust but steam, he uses propulsion, if you jump in mid air his system can't propel him any higher, so it's a nice effect, that's why every know and then even if he isn't jumping it lets loose some steam.
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Old 17-08-2005, 08:21 PM   #443
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So if you just sit on top of the gargoyal and swing forever they will mass under you?
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Old 17-08-2005, 08:22 PM   #444
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Yes.
Then if you walk out they'll come out bunched up.
The good thing is that if you leave them alone they eventually go in random directions so they aren't bunched up.
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Old 17-08-2005, 08:25 PM   #445
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Well that is good k:

Don't want a horde of 1 zombie, could you kill a pile of many zombies in one spot?
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Old 17-08-2005, 08:26 PM   #446
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Yep.
LOL, trying to fix that somehow.
Although it prolly won't matter, you'll still get massed anyway.
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Old 17-08-2005, 08:32 PM   #447
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WARNING: It's possible for the game to overload with zombies if there are too many corpses.

Triggers go wild, the zombies start floating in the air, ETC.
This is fixed in the next release.
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Old 17-08-2005, 08:41 PM   #448
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That actually seems like fun to me :P
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Old 17-08-2005, 08:45 PM   #449
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LOL, you can't kill them either. By the way. Go there if you can't download from other site.
New BLEED host
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Old 17-08-2005, 08:58 PM   #450
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This sampler is great. Haven't run into the too many zombie glitch yet
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