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#1 | ||
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![]() What it says at the topics name:
FPS Love:Guns The main thing to make FPS not just FP, are guns. Pistol,machine gun, BFG... each FPS must have a large ammount of guns to keep player intrested. Thou8gh... guns have their own problems... Hate:Alone in the dark/no help from others Basicly I hate all those missions in which you are alone in very dark rooms. While in Half-Life it was simple enough(just keep crowbar ready), games like STALKER annoy you with this, sending baddies in the dark spots from which they kill you slowly... or scare the crap out of you, making you jump 10 centimeters in your sit and stuning you for seconds at which your character gets pounded/shot/biten to death.
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#2 | ||
![]() ![]() ![]() Join Date: Jun 2005
Location: Edinburgh, Scotland
Posts: 1,493
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![]() Adventure games.
LOVE The stories. I get really involved with the stories, and I can't wait to see what happens next. A good adventure game always draws you in, and makes you believe in that world. And I get very attached to the characters, as though they are real people. I'm always sad when the story comes to an end. HATE Pixel hunters. With some games, it is so hard to know what is an item to pick up and what is background scenery. You have to search the whole screen so carefully with your mouse, in the hope that you can find something to use. |
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() With strategy games, I enjoy the ones that really feel like they're actively action oriented, like Starcraft, where battles are often and plenty, instead of one large attack that destroys everything.
Although I hate it when the games don't have any sense of accomplishment, ie playing a Skirmish game and winning holds no interesting benefits. There needs to be more game that tracks and gives bonuses/ranks for singeplayer gaming.
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Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Brooklyn, United States
Posts: 667
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![]() I will echo Frodo's comments with one additional hate. I hate it when the puzzles do not fit in the storyline and/or when their solution is completely illogical.
I hate any game that has no logical conclusion. Some sim games bug me in that regard. They just keep throwing different and more challenging scenarios at you with no end in site.
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"The gadfly has returned! Thou simpering, whining stable dropping. I have defeated thee repeatedly and still thou darest crawl back for more punishment. Chastise thee I shall. Thy stature is insignificant and thy name moronic. Brother to the vole! Offspring of money grubbing know nothings!" ... Spellcraft: Aspects of Valor |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2006
Location: London, England
Posts: 326
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![]() I'll go with RTS too.
Love - Intelligent opponents, challenging combat, the opportunity to develop technology, and the chance to control battle from more than a first person perspective. Hate - Relentless computer opponents who send endless hordes of cheap units. Stupid opponents who make it too easy to beat the hell out of them. |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Varkaus, Finland
Posts: 100
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![]() I'll go with RPG:s
Love - A good plot, bad guys who have a good reason for being bad, original characters, a good battle system. Hate - Love plots. Am I the only one annoyed by these? I really don't want my character to fall in love/being loved by someone for the umphteenth time. Just give me a world to save damn it!
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It was Kovacs who said "Mother" then, muffled under latex. It was Kovacs who closed his eyes. It was Rorschach who opened them again. |
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#7 | ||
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![]() <div class='quotetop'>QUOTE(Tervez @ Jun 11 2007, 01:46 PM) [snapback]293889[/snapback]</div>
Quote:
1337 Strategy games that you do well not because you build more tanks than you opponent, but because you simply do better, better strategy and stuff. G33k RPGs that you have to reinvent the wheel for to manage getting an halfway reasonable character and get into the plot.
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#8 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Praha, Czech Republic
Posts: 3,273
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![]() Frodo has taken the words right out of my mouth
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I have vestigial adventure elements |
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#9 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() RPG's:
The feeling of an "adventure" is just huge. You can travel to different places, meet different people and save the damsels from distress. The bad thing is that there is no "neverending" story. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() Call me a simpleton, but:
Adventures Like: LucasArt, because you can't die or get stuck (most of the time) Loathe: Sierra, because you get killed and stuck (all the time)
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Je Suis Charlie |
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