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#1 | ||
![]() ![]() ![]() ![]() Join Date: Jul 2007
Location: Malmö, Sweden
Posts: 11
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![]() Does anyone have any experience using these emulators?
Commodore 64 - Emulators: CCS64 Sega - Emulators: Dega, Fusion, Gens+ I'm sure I can get them started and all, my question mainly concerns the use of a USB joypad. Can it be done? And if there are complications, what do I need to do so? |
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#2 | ||
Join Date: Apr 2008
Location: Amerika, Netherlands
Posts: 429
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![]() I don't have experience with emulators of C64 and Sega, but I think there should be an option in the emulator.
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"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it."
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#3 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() If the emulators don't support the controller, you could perhaps use the "Joy2key" utility to map the joypad directions and fire buttons as faux keyboard input.
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Godmanchester, England
Posts: 850
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![]() CCS64 supports my xbox pad fine and that's usb. Gens+ does as well as Kega Fusion. so they should have no problem with your pad as long as the drivers are fully working
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,613
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![]() Emulators will use the OS's APIs for hardware interfacing so there will likely be no problem if the joystick is working otherwise.
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Life starts every day anew. Prospects not so good... |
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#6 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Exactly, as long as the operating system supports the USB joypad / joystick, the emulator continues from there and has no trouble.
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() [a notice]just careful people, no links to emulators or any roms please[/a notice]
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