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#1 | ||
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![]() I'm trying to get my 2 CD version of Feeble files running through ScummVM. Has anyone had any success with it?
I'm having trouble converting the smk files into dxa. I've copied all smk-files into a folder smk and created an empty named dxa. I've then used two batch files I've found lying around on the net: dxa.bat: Code:
@echo off rem Feeble Files smk->dxa batch convertor echo Setting environment variables... SET TOOLS_PATH=C:\Program\ScummVM\tools SET BINK_PATH=C:\Program\RADVideo SET SMK_PATH=C:\spel\Feeble\smk SET DXA_PATH=C:\spel\Feeble\dxa for %%i in (%SMK_PATH%\*.smk) do call smk2dxa "%%i" echo Converting finished! Code:
@echo off echo Processing %1... "%BINK_PATH%\BinkConv.exe" %1 "%SMK_PATH%\%~n1.png" /n-1 /z1 /# "%BINK_PATH%\BinkConv.exe" %1 "%SMK_PATH%\%~n1.wav" /v /# "%TOOLS_PATH%\encode_dxa.exe" --vorbis "%SMK_PATH%\%~n1" echo Deleting temp files del "%SMK_PATH%\%~n1*.png" del "%SMK_PATH%\%~n1.wav" move "%SMK_PATH%\%~n1.*" "%DXA_PATH%" I do get a message from time to time saying that oggenc is not an internal/external or command or similar. Damn cmd.exe where you can't copy paste :-( Is this easier in Linux? I have an Ubuntu box... *edit* Feeble files differ from most other SCUMMVM-supported games due to the fact that the Scumm team aren't allowed to use the smk movie files. Thus one has to re encode them into the format of dxa. *edit* Before anyone asks, yes I have oggenc.exe in my TOOLS-path *edit* Solved it by putting the batch files in the same directory as oggenc.exe |
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#2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Isn't Feeble Files a windows game?
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#3 | ||
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![]() QUOTE(the_fifth_horseman @ Oct 24 2006, 11:56 AM) [snapback]263257[/snapback] Quote:
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#4 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Well then, why are you trying to run it inder SCUMMVMM when you should be able to do it under pure Windows?
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#5 | ||
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![]() QUOTE(the_fifth_horseman @ Oct 24 2006, 01:23 PM) [snapback]263281[/snapback] Quote:
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