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#1 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() How about if we start an Abandonia Game Making Team.
You can be in part of the team as:Artist, programmer, designer, composer..etc. As a first member of this team il be the head guy and designer. EDIT: I know that this isnt gonna work, but i can always try. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Great, you're the head guy. Do you have any ideas for the game, concepts, genres, plotlines maybe?
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() First we need a team, then we can talk about ideas.
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#4 | ||
![]() ![]() ![]() Join Date: Jul 2005
Posts: 1,127
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![]() I'll definately help! I'll do one of these roles. (In what I'd like to do to what I'd least like to do.
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() A team is usually assembled to carry out a specific task.
I've got a little experience in: Maya Milkshape 3D Visual Basic 6 C++ very little OpenGL making soundtracks in e-Jay Torque (Tribes game engine - can be used for any kind of 1st/3rd person game) Writing plotlines (vivid and disturbing imagination :eeeeeh: ) |
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#6 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Great! We can start right away.
Im thinking that we should make a horror adventure game. Something which has vampires, aliens, werewolfes, mummies and all that kind of stuff and the character has to travel all around the world (Places could be like VERY rainy and foggy London, VERY sandy and sunny egypt or VERY cold and dark Finland). What do you think? |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() So a Van Helsing rip-off. That's cool. But one of the most important things to decide on is the game engine.
2D or 3D? 1st person? 3rd person? top-down? isometric? side scroller? |
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#8 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Thats what we need to decide.
Do you have skills to make 3D graphics? If it is side scroller would it be any good?Should we make a first person shooter in this world, where there is too many of those. Your comments? |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Well what game engines do we have access to? Because I doubt anyone's willing to start work on making our own.
I have (and can provide to everyone) the educational (and hence limited) version of the Tribes 2 engine (named Torque). It's got a visual interface, helping with object placement and properties (that means you don't have to hard code everything, you can fly around the map and drop trees and other objects where you want, then fine tune their settings). It's set for 1st/3rd person play. Unfortunately, the limitations of the educational version include: -Very little camera control. While the player is alive, the camera is either in 1st person or 3rd person (follow cam), and cannot be changed. -Due to the camera restrictions, it isn't possible to make scripted movies -On that note, I'm 90% sure you can't trigger pre-rendered movies either, so you're stuck with "Start Game... bang! you're there and have to do stuff, no explanations". -It doesn't support very high polygon counts for objects, not even the player character. Any object over approximately 3000 polygons makes the engine crash. |
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#10 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Maybe we should dumb the ideas of FPS. How about RPG?
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