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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2010
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Posts: 884
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![]() I've run into a roadblock while trying to create a pre-installed archive for 3-D Ultra Minigolf to be uploaded onto Abandonia. The problem lies in compressing the game's RDX data files, which contain the minigolf holes and the main menu. I've tried making them submit size-wise using standard ZIP, 7-Zip x64, and WinRAR, but the files refuse to compress well. Here's the best results I've had from trying to compress them:
Uncompressed: 229MB Standard ZIP: 195MB WinRAR (Best compression, solid archive): 186MB 7-Zip (256MB dictionary, solid archive): 181MB Does anyone have any sage advice as to how to make 3-D Ultra Minigolf's RDX files submit? If someone would be willing to share any, I'd really appreciate it!
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You like manuals. You like manuals. You love them. You cannot resist manuals. Your gameplay experience is meaningless without manuals. ![]() Proud Beta Tester for Desura Since October 28, 2010 |
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
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![]() Are you asking to get the archive below 150MB?
You could try UHARC, it compresses a lot better then the 'classic' formats, but most n00bs will choke on it ..... there will be a lot of "WTF is this" posts ....
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#3 | ||
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![]() Quote:
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You like manuals. You like manuals. You love them. You cannot resist manuals. Your gameplay experience is meaningless without manuals. ![]() Proud Beta Tester for Desura Since October 28, 2010 |
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#4 | ||
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Dixmuide, Belgium
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![]() Ah well, was worth the try.
But I see that 7Zip gets the thing down to a 181MB Mayhaps they will accept it .... ?
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Not a member of The Victorious People's Shoutbox Liberation Army. Not a member of the GAG Guerrilla. Don't get A Grip! FOR RENT *Advertising space* |
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#5 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
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![]() Quote:
Thus 181MB is probably the highest compression you can reach on those files. |
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#6 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() As you are aware, we're using standard ZIP archives (max compression setting) for games hosted on Abandonia.
The only way to cut down the game's size beyond what that compression provides is by removing ("ripping") some of the game assets (typically videos, music and sound FX, in that order). |
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#7 | ||
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![]() Quote:
EDIT: Dang, where are my manners? Thanks for trying to help me out anyways, Horseman! Oh, and thanks for the explanation about custom compression methods, Scatty!
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You like manuals. You like manuals. You love them. You cannot resist manuals. Your gameplay experience is meaningless without manuals. ![]() Proud Beta Tester for Desura Since October 28, 2010 Last edited by Expack2; 10-11-2010 at 06:41 PM. Reason: Added Thanks for Help from The Fifth Horseman and Scatty |
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#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() What size is the smallest RDX you've got there? I'd like to take a look at the file structure.
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#9 | ||
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![]() Quote:
Note that while the RDX files are small on their own, there's twenty of them in the DATA folder created by the "Large Install" option for 3-D Ultra Minigolf. All twenty files bring the total size of the DATA folder up to 229MB!
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You like manuals. You like manuals. You love them. You cannot resist manuals. Your gameplay experience is meaningless without manuals. ![]() Proud Beta Tester for Desura Since October 28, 2010 Last edited by Expack2; 07-04-2012 at 01:08 AM. |
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#10 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Oh man. That's not RDX... that's RBX. Aka "almost exactly the same format I've hacked before". One or two more of those files would be good, so that I can work out the differences between this application and the one in Cyberstorm 2 (another Sierra game released around the same time period).
Then it's time for an extractor, figuring out how to dummy out the WAX files and writing a program to pack the stuff back into an RBX. If they are anywhere near close to the WAX format I've dealt with before, they consist of a standarised header followed by a stream of audio data - either uncompressed or encoded using the IMA ADPCM algorithm. That's probably the part responsible for the huge archive size, BTW. EDIT: Nevermind, got the minimal format differences cracked now. The problem was in my own assinine old code. The WAX audio appears to be very close (though not identical) to CS2's. I'll catch some sleep and then look into dummying out the files. FYI, the WAX files take up 3/4rd of that RBX's size.
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![]() "God. Can't you people see I'm trying to commit a crime against science and nature here?" -- Reed Richards Last edited by The Fifth Horseman; 10-11-2010 at 10:48 PM. |
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