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#1 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() Doing the dwarf's quest in Vormantown is a nightmare as the skeleton archers shoot about 10 arrows a second.
Does anyone understand how Arcanum works so it can be fixed? Is this just me? The majority of fan-patches only affect the single-player options. And the importing of characters just ends in a crash This game is more bugged that Oblivion: Elder Scrolls. [ed] goddamn spider. Last edited by Saccade; 30-04-2009 at 12:27 PM. |
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#2 | ||
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![]() Yeah, my level 28 mage got killed in 5 seconds...
It could be changed using Arcanum's catastrophically hard to use WorldEditor though, but good luck with that.
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. Last edited by Tomekk; 30-04-2009 at 10:27 AM. |
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#3 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() I managed to get half way along before it happened again.
I'm going to spend some time on the worldeditor and see what happens. Cheers Tomekk! |
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#4 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() uurrg.
World Editor is painful to use. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() why'd you cheat the game via game editor. or is it an error?
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#6 | ||
Join Date: Mar 2005
Location: Roeselare, Belgium
Posts: 1,442
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![]() The game has some odd speed issues. I started using turn based combat because the real time combat is totally ruined by these speed issues. Enemies walk WAY too fast otherwise and you can't even click on them because of the speed.
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#7 | ||
Join Date: Jan 2007
Location: Maryland, United States
Posts: 357
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![]() Yeah. You could try the turn-based combat (not the fast turnbased) and see if that helps.
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#8 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() IIRC, you can't use turn-based combat in multiplayer mode.
And yes, the multiplayer enemies are good several times harder than single player ones. That's because they should be fought by a group, not by a single individual. |
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#9 | ||
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![]() Yes, and one of them is capable of killing two well armoured characters in 5 seconds, right? (My char had Thieves' Armor and was lvl 25, Pete's was in some enchanted chainmail and he was lvl 7.) Overpowered bastards.
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"I want to be able to tell some poor girl i am going to feed off of, that she will see me in her dreams as a dinosaur" - DarthHelmet86 "that's what all jrpgs are about 0: intro 1: talk talk cry talk talk graphics talk talk, 2: boring jrpg generic turn based combat 3: walk map 4: goto 1 12390482309 times 5: outro" - _r.u.s.s. |
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#10 | ||
![]() ![]() ![]() Join Date: Apr 2009
Location: Highgate, England
Posts: 1,459
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![]() I think 5th is right about the ganging up on them, Tomekk.
I was playing with some Russian dude the other day - I just let him batter them while I ressurected him and button bashed harm at them. Using the auto-equip for potions is handy, too. My inventory was filled with them after I slaughtered all the shop keepers... That building near the south docks, guarded by brigands, has just one chest with a thousand or so coins. Disappointing... I've got a programme to slow down stuff - it seems to help also. |
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