One problem, I think, with bringing a game to film, is that games are way too often plotless (really). Hitman? Kill your biological fathers, and an occational guard... that pretty much sums that one up. Resident Evil never had a plot to mention, Tomb Raider I never did play, MoHAA? Hello? Space Invaders or Pac Man have as much plot as the majority of games around. It just doesn't make a good screenplay. The only exeption I can think of, is some RPGs, since the story/plot plays an inherent important part in those games, but even there not all can be "transcribed".
Another problem is the most obvious one: Too many producers/investors insist on films that focus on "the cool stuff that kids like", and kids "don't like plots, but big weapons and lots of action" according to the gospel of Marketing & Research. Look what happened to LotR. Even if that was a book and not a game. Ok, P.J. did a great job, I guess, but it was too much focus on stunts, battle, out of place romance (the regular Hollywood tripe) instead of the mood changes and subtle hints that were in the books.
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Je Suis Charlie
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