Forum: Games Discussion
28-06-2021, 07:47 AM
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Replies: 169
Views: 118,680
I posted about how to read LIB.CLU here:...
I posted about how to read LIB.CLU here: https://moddingwiki.shikadi.net/wiki/Castles_II:_Siege_and_Conquest_Cluster_Format
I know that the description there might be a bit "dense", it takes a bit...
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Forum: Games Discussion
10-04-2021, 02:17 PM
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Replies: 169
Views: 118,680
What's posted is the text displayed to the user...
What's posted is the text displayed to the user from the plots. The code that controls what happens wasn't posted, although they're in the same file (LIB.CLU). I never figured out all of the code,...
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Forum: Games Discussion
16-01-2017, 09:22 AM
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Replies: 169
Views: 118,680
Disabling copy protection
In Castles 2: Siege and Conquest, copy protection takes the form of occasional questions about random things from the manual like how many points does a castle need to have to prevent a territory...
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Forum: Games Discussion
04-01-2017, 01:02 AM
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Replies: 169
Views: 118,680
I've (mostly) figured out how the initial map...
I've (mostly) figured out how the initial map creation process works, and put the results in a graphic attached here.
Each faction can start in one of 3 possible locations. The Pope starts with 3...
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Forum: Games Discussion
10-12-2016, 06:07 AM
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Replies: 169
Views: 118,680
For those who are interested, I've put up the...
For those who are interested, I've put up the save game format for the game here:
http://www.shikadi.net/moddingwiki/Castles_II:_Siege_and_Conquest_Save_Game_Format
If you have any questions about...
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Forum: Community News & Feedback
25-09-2016, 04:57 PM
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Replies: 14
Views: 16,752
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Forum: Community News & Feedback
24-09-2016, 05:19 AM
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Replies: 14
Views: 16,752
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Forum: Community News & Feedback
22-09-2016, 09:46 PM
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Replies: 14
Views: 16,752
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Forum: Games Discussion
18-04-2016, 01:51 PM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
17-10-2015, 10:05 AM
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Replies: 169
Views: 118,680
I've figured out where the instructions for the...
I've figured out where the instructions for the plots (i.e. do this if human player selects A, check for that, etc.) are stored in LIB.CLU. They're a bunch of 6-byte lines. There's 80831 of them. So...
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Forum: Games Discussion
12-10-2015, 07:13 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 07:12 AM
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Replies: 169
Views: 118,680
-------------
Cluster: 2913
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_MMI...
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Cluster: 2913
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_MMI Cha: node 29131
Today, the royal engagement parade is held. The joyous
villagers toss flowers at you and your betrothed.
Griselda grumbles:
{I would...
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Forum: Games Discussion
12-10-2015, 07:09 AM
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Replies: 169
Views: 118,680
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Cluster:...
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Cluster: 2720
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_Fertilizer: node 27203
Sir Vincent enters, this time with his accountant.
{I can work with you. What do you have to offer?}
Do you barter:
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Forum: Games Discussion
12-10-2015, 07:07 AM
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Replies: 169
Views: 118,680
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Cluster:...
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Cluster: 2631
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_Drought: node 26315
A slightly damp farmer arrives with news.
{Earlier today, clouds rolled in and rain began to fall. Cheers
were heard throughout the...
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Forum: Games Discussion
12-10-2015, 07:04 AM
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Replies: 169
Views: 118,680
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Cluster:...
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Cluster: 1941
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{Majesty, the saboteur you sent to %t found nothing to destroy.}
{Majesty, the saboteur you sent to %t was successful in
destroying some grain.}
burning...
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Forum: Games Discussion
12-10-2015, 07:00 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:57 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:53 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:52 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:50 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:49 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:45 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:41 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:40 AM
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Replies: 169
Views: 118,680
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Forum: Games Discussion
12-10-2015, 06:37 AM
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Replies: 169
Views: 118,680
I've decoded the text of the plots. Note that...
I've decoded the text of the plots. Note that this is just the text, not how the plots actually work (that'll come next), since they do additional stuff like check how much gold you have and such in...
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