Smiling Spectre |
22-07-2013 07:25 PM |
Quote:
Originally Posted by Japo
(Post 454923)
Thanks! I don't know this game, or its development or post-development history; which version is the one that you think Abandonia should host?
Is the first one the closest to the original? If so, does it have any drawback? Or does it also contain fan-made components, only less current? Can both do multiplayer?
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There are two totally distinct modules in this MtG.
First one is "MtG: Shandalar". It's full single-player game, where world of Shandalar is torn apart by 5 mighty wizards. You must collect immensive deck, defeating smaller creatures and exploring dungeons, then confront wizard themselves. Game itself was hard-coded, so it's logic and card set is immovable. But deck of individual creatures always could be modified, and modern versions have also some card art reworked. I think also that this versions have option to have old card art too. It have also some added functionality at Deck Bulder module - that allow you to check your deck, fine-tune stats, etc. Otherwise game is always the same.
Second module is "Manalink". It is where you can make tournaments/duels with individual Shandalar creatures or your buddies over net. It had the same battle interface, card art and deck builder - but that's all that common with Shandalar. And it's part that was most overworked at Slighty's forum: they added lot of cards, rewritten net code, etc.
Both part is independent of each other, so can be totally separated - and they did it last two years, it seems. :)
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