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Amulets and Armor Character Editor
So I decided to make editor to Amulets and Armor.
I know it isn't a popular game, but it's a good practice. Current version is v0.2 You can download it from here: http://yoni0505.blogspot.com/2011/06...ditor-v02.html v0.2 includes: Fix for a critical bug v0.1 includes: Edit name Edit password Edit money on you character Edit money in your bank your saved files found in: ...\Amulets and Armor\S0000000\ Image: http://1.bp.blogspot.com/-MxQpeXfwjo...Editor_v02.png I would like to know what you think about it. Also I want to find more games that could use editor, if you know any I would be glad to hear about them! :woot: |
Cool. Now if I ever played that game..... :mhh:
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But perhaps a Character editor for SpellForce? :) (Preferably for the Platinum Edition they are selling @ GOG :whistling: ) You can find the Character data in: "my documents"\SpellForce\SAVE (And Subfolders.) The exact Location of "my documents" depends of course which windows you're using. (XP vs Vista & 7) And Yes. I know it's cheating to use an editor. :bleh1: |
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I'm checking out SpellForce right now, I'll see if it could use an editor. I need to see if I there is already an editor, and if I can find info about the structure of the save files, and if it use any encryption. |
What program did you use to write that editor? I can't get the Delphi I was used to use in school, and I don't get along well with Lazarus. I did want to make an editor for Princess Maker 2 even though there is one already. At least I have some more values, I think.
Ah, I see you used Microsoft Visual Studio? That's not good, you need .NET Framework 4 to run the editor. And for my editor I don't want to have to have that DLL file. |
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For the runtime DLL, you can ship it with the program. I know it's isn't aesthetical, but I believe no one will mind it. I believe most windows computers have updated .NET framework. I know it isn't ideal, but it will do the job ;) Also I would recommend you trying C++. It got a large amount of supported libraries. Also Visual C++ have a thing that called "Windows Forms" which do all the dirty job of writing the code for windows components. I used it in my editor all the graphical components in my editor and the file selection. |
As far as my experiences go, .NET Framework only has manual updates, and most people don't do more than automatic updating. Even I had only v3.5, and only because I needed it for one specific program - which fact annoyed me, and I hesitated a longer time. .NET Framework slows down the PC and is mostly unnecessary.
Half of the people don't have v4. |
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It seems you have all the values I have, but didn't implement them into your editor. I have worked on my list again but are not finished yet. I can give you the list if you want. I will probably make my own editor similar to PM2edit, with some more values and perhaps some in-game graphics. If I find a suitable programming program, that is. The additional values are not worth to do an own editor, but I see it as an programming exercise.
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