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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) |
What a brilliant game (again...)
Only i never made it past the 20 levels i think...was just too hard for a little kid like me....but now i got a new change :D |
If you manage to complete level 12, please tell me. I could never complete that level, had to jump over it :(
If you are able to do that, I would very much like to know how :ok: |
*Points to his FTP folder, where it's been for about a week or so* Uploaded by Kon-Tiki too, but blatantly ignored, or falsely named Aaberg.
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Well, I uploadet it, plus screenshots and review, a couple of days ago. I didn't know that you also had uploadet it, sorry about that :(
Edit: I can't see it under your folder on the ftp site!! |
It's been moved then. Ought to contain Shinobi, Street Fighter and a few other really old ones like that, too. All I do, is upload games though, and look for additional information, like manuals and such. I don't write reviews or take screenshots (would take me a day to write just one review :huh: )
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Briliant game!!!
I'm downloading it right away! :ok: :bye: |
It's seems like I been living under a rock for the past 20 years... ;)
I don't even think I ever saw a Spectrum in my whole life... And I'm 23. :rolleyes: |
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:D |
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And when i have finished lvl 12 ill write a walkthrough for ya :bye: EDIT: I just finished lvl 1 t/m 10...piece of cake nowadays...but stuck at lvl 11...very frustrating but i`m almost there :ok: (at lvl 12) |
Hehe I loved it!
But my lack of patience forbids me from finishing it.... :( |
:Brain: here is level 12 from start point:
push left move up push left move right move down move right push right move down push left move down push down move right push right from there your on your own! Good luck |
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There are a remake of Sokoban run under Windows, which has better graphics and 50 more levels contributed by many ppl from all over the world
go to www.bhlegend.com choose puzzle, then Sokoban97 The author of the remake has just created another wonderful game SokoMind based on Sokoban. go to his website www.sokomind.de Game on, |
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heh, there's a small sokoban game inside Little Big Adventure... I loved that part :)
Played some remakes of this game... nice to see the original here :) |
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I prefer to use Sokoban97 to play Sokoban because I could play the original levels with a Windows interface, and you could move around fast in the version. Just click one square, then you could go to that square with minimum moves, or if you are pushing, then you will push the box to that square. Saving your time. :ot: Better, Sokoban97 holds the world records (oh, have you heard of THEM :D ) of all the original levels and compare your perfomance according to that world records :ok: . Quite nice! Thanks Gerard Houlier, the author. Sokomind plays exactly like Sokoban but attaches the boxes with a tag number (1,2 3 and so on). The destination square also have a number and you have to push the right box to the right place. A whole new puzzles to solve. I LOVE IT! www.sokomind.de |
In these new sokobans, I adore those levels with only one box. You simply click on the box and on the square, and you've passed level. :D
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I've been going through Debian Linux games and i've seen a whole bunch of rip offs including sokoban. they take all these classic games and change the graphics and add a "k" to the end I.E. ksokoban, kspaceduel.
Sorry for that, it just kinda ticks me. |
Great game.
Finally finished Level 50 today. I'm now on level 52 as I type this, so not sure how many levels there are in total, but it's more than 50 as mentioned in the review, I'm glad to say. Level 50 was certainly quite a challenge. But, if you've got past that one then you'll no doubt find level 51 a lot easier. |
Just finished level 53, and that was the end of this game.
Levels 1-50 get increasingly difficult, but levels 51-53 then seem easy by comparison. I vaguely remember the first fifty levels from playing another version of this game back on some sort of BSD UNIX mainframe in the early nineties. It used some curses type character based layout, but the same 50 levels as this DOS game IIRC. The last three levels of the DOS game are from somewhere else I think. Still, I really like this DOS version, I think it's a good straightforward implementation. Next, I'll be playing the sokoban game that's on found on some Linux systems, under KDE, it looks quite difficult. |
Wow, my first PC game *ever* :)
However, my version looked different, i.e. it had a different CGA palette. Are there two versions? Or what would I need to do to get the game run in cyan/blue CGA color scheme? --Darkstar |
<div class='quotetop'>QUOTE(wormpaul @ Oct 7 2004, 01:58 PM) [snapback]16322[/snapback]</div>
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HEY DID YOU BEAT 11 YET NEED WALKTHROUGH |
<div class='quotetop'>QUOTE(Guest_joe_* @ Jun 9 2007, 04:43 PM) [snapback]293680[/snapback]</div>
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Levels 1-50 are the original levels but you can make your own levels on the numbers 51-99 with the built-in level editor... i guess this Version you can download here just has 3 custom levels already done by the one who uploaded it or someone else.
I wonder if there is a way to convert the Standard-ASCII-format which most Sokoban-Clones use for Levels (see Wikipedia) to the old binary format the original used for custom-made levels... Anyone an idea? But propably not possible without knowing the source code of Sokoban. :unsure: perhaps you could write a program which would fake the inputs in the built-in Level-Editor to reconstruct the levels ingame you gave as ASCII-file beforehand... :sneaky: Sokoban Directory looks quite confusing anyway... :wallbash: |
Hi,
can somebody tell me, how I can edit a level. Please write an instruction. Thanks Kai PS: If you speek german, please write it in german. thx |
Spectrum Holobyte where not from Japan - far from it - they were based in California, US - they only got the license to sell the game in the western market. They did the same with Tetris, except Nintendo was on to the same trail and they got the license for home computers while Nintendo got the console license.
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Big problem with the game is, that it uses the Windows' clock (sets it to 12:00).
That's just another reason why I prefer the windows-version instead of the DOS-variant. Worst thing in the game it has no ending-screen, no save... |
I'm playing this game once in a while. I'm in level 36 now. The only level I had to find help for the solution until now was level 30. Very tricky that one.
;) |
On level 37, I had to look for the solution again. I complicate it myself in some place, and in other spot, in the same level, it was really hard.
--- Then, yesterday, I reached the level 42. I have a version of the game with a bug on this level that makes it impossible to solve. Watch out with that. You can go crazy. :ouch: http://i77.photobucket.com/albums/j7...g.png~original |
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OK, I never played sokoban a lot, but only this lower left part of the level seems impossible.
The two adjacent crates you can only push left, which will get you stuck. The lone crate can only be pushed down, which will get you stuck. Is that the bug? Is there maybe "pull" movement in Sokoban? :) |
Yes, that's it. And no, there is no pull movement.
On Youtube there is a solution of the level with that part corrected. It seems to be a known bug on Commodore 64 versions, but in some DOS versions also exists. |
One good way yo play this on DOSBox is to set it as a Tandy Machine, and fixed cycles 200.
Game on! |
As a previous link to Spectrum Holobyte game list is not up on this time.
I put the new link relevant link at the end of this post, as well as some relevant info taken from that link: Spectrum Holobyte: Home of the Underdogs-Company Profile Games developed: 20 Games published: 24 Period: 1983 - 1997 Company famous for serious simulations, most notably Falcon 3.0. Spectrum Holobyte acquired MicroProse in 1993 and from that point through 1996, products from the joint company have been marketed under their original brand names. The company actually consolidated all of its products under the MicroProse banner in 1996, before it was in turn bought out by Hasbro. Titles Developed or Published Genre Year Avg. Rating GATO Simulation 1983 8.99 Soko-Ban Puzzle 1984 8.36 Tetris Puzzle 1986 8.35 PT-109 Simulation 1987 7.4 Solitaire Royale Strategy 1987 7.75 Falcon AT Simulation 1988 8.58 Orbiter Simulation 1988 6.24 Vette! Sport 1989 7.75 Flight of The Intruder Simulation 1990 8.5 Stunt Driver Sport 1990 8.41 Welltris Puzzle 1991 8.05 Falcon 3.0 Simulation 1991 8.9 Tank Simulation 1991 8.2 Super Tetris Puzzle 1991 8.4 Crisis in The Kremlin Simulation 1991 8.84 Wordtris Puzzle 1992 7.1 Tetris Classic Puzzle 1992 8.99 Tornado Simulation 1993 8.93 Faces: Tris 3 Puzzle 1993 7.71 Chess Maniac 5 Billion and One Strategy 1993 7.45 Breakthru! For Windows Puzzle 1994 8.3 Star Trek TNG: A Final Unity Adventure 1995 8.72 ClockWerx Puzzle 1995 8.58 Top Gun: Fire at Will Simulation 1996 7.96 Knight Moves Puzzle 1997 6.52 http://homeoftheunderdogs.net/compan...byte&sort=year |
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