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-   -   Morrowind Question (http://www.abandonia.com/vbullet/showthread.php?t=7847)

Nick 29-10-2005 08:43 PM

I think somebody ran into this also. In one of the crypts there is a man. He is agressive, but when you kill him, you'll receive something like (I'm playing in localized version, but I think you'll understand): "By the death of this person, line of your faith is broken off. To restore your line of faith load a saved game or live in this cursed world, which you have created."
What that means?

Doubler 29-10-2005 08:44 PM

That you killed someone that was vital for the completion of the main quest, and thus you're not able to finish the main quest anymore (If you haven't finished the main quest already, that is).

"By the death of this character the line of prophecy is broken. Restart or load an earlier game or persist in this doomed world you have created."
I know, I'm a freak :D

Nick 29-10-2005 08:49 PM

Hardly understandable, how that man could be vital for main quest, if he rushes to kill me without saying something! More than that, he isn't very powerful - I killed him easily. :) With difficulty set to 0, though... :whistle:

Doubler 29-10-2005 08:52 PM

Well, a lot of characters who are part of the main quest aren't very powerfull.
But a few characters who have nothing to do with the main quest also have their box checked, if I remember correctly.
Still you'd better reload to be sure...
Alternatively you could tell us his name and location :P

And do you have any of the expansions/patches installed?

Nick 29-10-2005 09:02 PM

Quote:

Originally posted by Doubler@Oct 29 2005, 08:52 PM
Well, a lot of characters who are part of the main quest aren't very powerfull.
But a few characters who have nothing to do with the main quest also have their box checked, if I remember correctly.
Still you'd better reload to be sure...
Alternatively you could tell us his name and location :P

And do you have any of the expansions/patches installed?

I don't remember the name of the crypt (they are quite complicated, as you know), but, if I remember correctly, it was somewhere in Ashland (if I'm right - I'm playing in Russian version :wall: ). As for expansion patches - no, I haven't them, and I have version 1.2.0722.

BTW is there any updates? I checked the elderscrolls.com, but there was only patch to this 1.2.0722 version, which I have. Game sometimes flies to desktop. :angry: Did you ran into this?

Doubler 29-10-2005 09:08 PM

Morrowind is somewhat buggy. So yes, I ran into it.
(Actually, I never ran into it untill I ran it on XP... That game ran beauttifully on 98 for me.)

Are you absolutely sure it was a dungeon? What kind of dungeon?

I know of one instance where there was a vital NPC that would attack you on sight if you met him early... But that wasn't in a dungeon, and it was fixed in the earliest patch.

Nick 29-10-2005 09:11 PM

Quote:

Originally posted by Doubler@Oct 29 2005, 09:08 PM
Morrowind is somewhat buggy. So yes, I ran into it.
(Actually, I never ran into it untill I ran it on XP... That game ran beauttifully on 98 for me.)

Are you absolutely sure it was a dungeon? What kind of dungeon?

I know of one instance where there was a vital NPC that would attack you on sight if you met him early... But that wasn't in a dungeon, and it was fixed in the earliest patch.

Crypt. With skeletons.

Doubler 29-10-2005 09:13 PM

Just reload for safety :P

In all honesty, I can't remember... I don't usually occupy myself with the main quest in these later games of mine. I'm firing up the CS now to see if I can check.

I'd really, REALLY, like a name, though. :)
Character or dungeon... There might be a world of difference between them, or they may just be phonetic conversions. I'll see.

Nick 29-10-2005 09:19 PM

Quote:

Originally posted by Doubler@Oct 29 2005, 09:13 PM
Just reload for safety :P

In all honesty, I can't remember... I don't usually occupy myself with the main quest in these later games of mine. I'm firing up the CS now to see if I can check.

I already reloaded.

BTW, I was talking about sadness, that you can't train your skills above 100. If you switch difficulty to 100, when you are quite tough (level 20+, one-two skills 100), you will die more often. Monsters become very tough! I wonder, if you start a game with difficulty set to 100 - you'll have to train yourself to 21 level on rats, probably! :)

Doubler 29-10-2005 09:24 PM

Quote:

Monsters become very tough!
That's the idea.
It isn't about prolonging gameplay, so you can just make things easy again, it's about unbalancing the game to make it more difficult.

EDIT: How about race, do you remember that?

EDIT2: Oh well.
It's one of the things I hope they improved in the Oblivion CS. The entire 'vital' bit is simply a tiny checked box tucked away in a characters sheet, and there's no real way to filter it out. What I did now is filter for scripts, and check all candidates for the essential status. Then I checked their location. But many essential NPC's work with their dialogue without having even a nolore script attached, so this method is far from perfect...

Nick 31-10-2005 08:24 PM

Another nasty thing in Morrowind - at least I have it - when there is a combat, music switches from explore tunes to battle ones and during that switch your game stops. Can that be removed and how? Or maybe it is my computer? :blink:

Doubler 31-10-2005 08:27 PM

Uhm, I've never had that, even when playing on absolute minimum specs. It might have some exterior source.
You could just remove all music from the folders, but I doubt that would solve anything, not to mention that you'd be playing without music.

Havell 31-10-2005 10:14 PM

That music problem sounds as if your computer is struggling, try lowering the setting, or turning music on. As for the person you killed, I don't know who that would be, what did he look like, was he human? What race is he? etc

Nikson 31-10-2005 10:20 PM

or you could turn the game music volume to zero, which disables it :P

Borodin 03-11-2005 01:25 AM

Quote:

Originally posted by Nick@Oct 31 2005, 09:24 PM
Another nasty thing in Morrowind - at least I have it - when there is a combat, music switches from explore tunes to battle ones and during that switch your game stops. Can that be removed and how? Or maybe it is my computer? :blink:
What leads you to believe the change in music is causing the game to freeze? What amount of RAM do you have, and what's your video card? Are you running any mods?

Nick 03-11-2005 07:44 PM

That's right, but it looks like the main problem lies in me. :D I don't want to play without such great music!!!

BTW, I have Celeron 900, 384 Mb RAM, GeForce 2 MX 400 32Mb and some cheap sound card. It is called Vibra 128. Some rubbish of Creative Sound Blaster, as I understand.

Borodin 03-11-2005 08:03 PM

Quote:

Originally posted by Nick@Nov 3 2005, 08:44 PM
That's right, but it looks like the main problem lies in me. :D I don't want to play without such great music!!!

BTW, I have Celeron 900, 384 Mb RAM, GeForce 2 MX 400 32Mb and some cheap sound card. It is called Vibra 128. Some rubbish of Creative Sound Blaster, as I understand.

RAM's adequate but a bit low for optimal playing. Less than 1 gHz CPU? That's going to cause some processing problems. I had difficulties with a 1.3 gHz machine; now that's I've got 3 gHz, it sails along.

Doubler 03-11-2005 08:37 PM

I'm running it on 800 Mhz. In fact, I think my pc is nearly the same as Nick's (mine has less RAM, though)
I get very low fps, especially in Vivec (especially with Vivec Expanded); it usually goes below 1, but I'm used to it, so it works for me :D
The thing is, music has always worked flawlessly for me nonetheless. :blink:

The entire game has always worked flawlessly for me (untill I started using XP, that is <_< ).

Nick 26-11-2005 12:17 PM

I ocasionally ran into some caves, where there are lot of zombies and strange dark elves. Deep in that cave there is some sort of strange altar and bells. Is there something, that you can do with them to gain anything?

Doubler 26-11-2005 12:50 PM

No. Just for your information, those are Sixth House shrines :P
Those dark elves are sleepers, those 'zombies' are humans or mer infected with corpus, which were unable to control the desease.

There's usually some good loot about, but sometimes hidden on ledges you'll have to levitate to, or hidden in corners or behind/under objects. When in those deep caverns, where you fight a Dagoth and see those bells, look around for the bell hammer (worth some gold) and take a good look around you for any chests, coffins or ridges.

Nick 26-11-2005 01:02 PM

BTW, have your character ever been infected with those corprus or vampire ill?

EDIT: And how does it affect on character?

Doubler 26-11-2005 01:13 PM

Corpus you only contract during the main quest.
As a spoiler, it's not very impressive.

As a vampire you become a lot more powerfull, but it has a lot of drawbacks. I tried it, but I dislike playing as a vampire, as it tends to break the game when playing for a long time, as I usually do. :)

Havell 26-11-2005 01:30 PM

It's worth becoming a vampire once during the course of the game, once you are fairly powerful. There are quests to do and a super-special arifact to get (Eltonbrand).

Nick 09-12-2005 06:14 AM

Yesterday I became a vampire! Very interesting... :) but you cannot walk in the daylight. Can I use vampiric touch skill and what my stats modificier "Vampirism 50%" (or something like that) exactly means?

Doubler 09-12-2005 01:56 PM

Quote:

Vampirism 50%
:blink:
The vampiric touch ability is simply a lame excuse for what vampires do, but it can be pretty powerfull when used right :)
Use it :P


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