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anyone have any gaming regrets ?
I went to japan a few years ago and when i came back decided it was time to clean house, i sold all my all games in one batch for 80$ titles such as
day of the tentacle (disk version) quest for glory 5 (disk version) wing commander 3 - 5 phantasmagoria eleventh hour under a killing moon the dig flashback and many others that i cant remember damn i wish i never sold them |
Day of tentacle and the Dig!!boy thats a great game,ya Never should sold those...mmm....You Still can download it if you want
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I regrett selling both my A500 and my A600HD :/
Still have a few games (Lotus III i think) and the AMOS programming-kit somewhere for Amiga... but what the heck.. the boxes are nice to look at. Biggest misstake i've ever made BUYING a game, must be the X-COM Apocalypse.. When i got home and sat down, i saw i had picked up the GERMAN version of it... :doh: |
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I'm still kicking myself about buying Bioshock without checking the system requirements. So frustrating. The cd is a coaster for my coffee mug now. Also, losing all the wonderful box art, maps and documentation etc. that came with Christy Marx's Sierra games. Her stuff was seriously works of art. |
I regret having bought the Baldur's Gate full pack (both games plus both extensions). High powered D&D combats are so much not my cup of tea, that I uninstalled the game when I was just one combat (with Sarevok) away from the finale. I was already bored because by capping experience points the game basically removed any motivation I had to continue playing. Are they mental? Capping the level in a RPG? WTF?!
And I hate how annoyingly stupid the Infinity(TM) engine is about pathfinding. Emasculatingly frustrating, and when you have to walk through a narrow corridor (very often) it gets far worse of course. I can't fathom why they had the nerve to release a game with that engine, nor why people weren't mad at them about it. I don't plan to try the expansion nor the second game at all... I'm not saying the game is that bad, it's just that I'm not into this particular kind of RPGs, and these flaws do exist and have no excuse. |
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By the way, Japofran. Unless I'm mistaken almost any CRPG imposes a hard level limit. |
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I've been there, man. I've got a German version of KKND 2 upstairs, and a French copy of Gangsters: Organised Crime. It's never a good idea to just assume that a game will support multiple languages. |
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@Japrofan: The second Baldur's gate is massively better than the first, and there are a couple of mods allowing you to use the 2nd games engine for the first game (not tried that yet though). Agree about pathfinding, wouldn't have been a problem if they hadnt included so many narrow corridors... I also found several battles in the first game stupidly hard, and avoided going of the beaten track.
More OT, I regret getting rid of all my Ultima stuff (including cloth maps, massive guidebooks, a couple of trinkets), and the QfG collection. There's probably plenty more, I've moved so often that I've sold, lost or thrown away more than I care to remember. |
On pathfinding in BG 1. I think you could increase the number of nodes at the cost of heavier usage of computer resources. I increased them (can't remember how high though) and I didn't have much of a problem with pathfinding, even in narrow corridors. Of course, if the intended path was completely blocked and there was a second way to reach the destination, it would turn pretty insane rather quick.
On the cap: Yeah, that was a pretty big downer, when I reached that. Like you said, a lot of the fun was to have the characters evolve and when that no longer was possible, well... Still, I do find BG1 the greatest CRPG I have ever played. Too bad I never completed it because of a bug that wouldn't let me complete Durlag's Tower AND the main quest. |
I didn't mean the pathfinding algorithms failing on their own, I'm sure they were theoretically very good and sophisticated. I meant how each character tries to find his way regardless of the others, and all end up consequently stumbling into each other, or into NPCs, squirrels (true story)... and after finding the planned way thus blocked twice in a row, they just turn around and start walking in the opposite direction, forever if you're in a corridor. Setting intermediate waypoints wouldn't avail.
Compare for example Darklands from 1992, where you can configure whether characters march in a bundle or in single file, but never stumble into each other, because they march as a group, not as autistic people--just like actual people walk when they're in a group. Because programmers at Microprose didn't happen to be stupid. |
I can only agree that when they did bump into eachother, they did tend to walk randomly around like drug crazed blind people in the exact wrong direction. If there were no wrong directions, they would make one up. One trick I used though, was a simple yet effective one: Choose the "follow the leader" as formation and not selecting all characters at once. In any case, in those passages, I always had one guarding the rear, or if I had to, one guarding each direction in a junction. Then the main force would be 2-3 characters who very rarely would make a mess out of it.
Not saying it was good compared to other games, only saying I can't remember I ever had a particular problem with this when I used those two tricks :) |
Gaming regrets? Yeah, NOT being able to BUY games, because once they pass the currency exchange rates they cost an arm and a leg to buy in local currency :doh:
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Lol, sounds like me. Even Radix: Beyond the Void costs $30 plus postage for me. :p
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