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-   -   Knights of Legend (http://www.abandonia.com/vbullet/showthread.php?t=15645)

@cehole 06-09-2005 11:06 AM

There was really cool game i enjoyed a lot when i was a kid it was called Legend. Ever heard of it?

The deal was you have a band of four charactors that you take around different citys and dungens kicking behind. Im finding it hard to describe other game aspects as my memory is sketchy.

Not even sure it was deffinetly called legend...

hmm hope anyone has a clue about what im on about...

Im guessing it came out around the same time as Eye of the beholder?
some things that might jog the memory are "going beserk" and "riding a nag" it was a truely great game...

A. J. Raffles 06-09-2005 11:55 AM

It might be this game, but at any rate it would be a good idea to create a new thread for your query, @cehole, since it's likely to get lost in a thread as long as this one.

Dave 17-09-2007 10:18 PM

Knights of Legend (1989) Published & Developed by ORIGIN Systems, Inc.
Abandonware

Here you can find the 4 characters you were talking about:

http://www.mobygames.com/game/dos/kn...meShotId,9587/

dbc 22-03-2008 08:30 AM

Knights of Legend
 
I have been looking for a rpg that came out sometime in the early 90'es.
I believe the name was something like Warrior Knights. The combat system was fairly involved, with the player choosing the way to attack every combat round. You had moves like Kick, Thrust, Low Sweep, High Sweep, Berserk etc.
Like other rpg's you created a group of heroes and walked around the world map to fight monsters. I remember there being a race with wings to choose from, plus Barbarians and other common races.
If I remember correctly, the only way to save the game was to sleep at an inn. So you always needed some spare coins, to make sure you could save your progress.
The box cover was a picture taken of a muscular man dressed in chain-mail and wielding a sword. I believe there was red and blue colours in the background, and fog surrounding the "hero". The rest of the box might have been brown or grey...
I cannot remember the developer, but I believe there was some kind of grid involved in their logo.

That is about all I remember. Anyone recognize this game?

olemars 22-03-2008 11:55 AM

Sounds like Knights of Legend by ORIGIN.

dbc 22-03-2008 11:57 AM

heh!
After months of searching I posted my request here. Now, a couple of hours later, I finally remember the title...
Knights of Legend.
Is this one available anywhere?

olemars 22-03-2008 12:14 PM

It's available at Home of the Underdogs. I'd give you a link, but I think that would be against the forum rules. Should be easy enough to find there anyway.

Dave 22-03-2008 12:40 PM

Knights of Legend (1989)
Published & Developed by Origin System.

[APPROVED]

Glad to see that you've found your title :)

Is there anyone who wants to review it?

S.Wolf 07-09-2008 01:44 AM

Knights of Legend
 
Well hello to you.

I congratulate you for having this website. Is a great site full with great games that sometime in the we played, and for any reason we don't have them anymore.

Well, I searched through your site, and I found that you still don't have Origin's "Knights of Legend". I have it, and according with mobygames is an abandonware (http://www.mobygames.com/game/dos/knights-of-legend). So I would like to share it with you, because is very nice game.

Some review about it (even though I have not played it in some years):

The world is big, complex, full of surprises. Playing KOL is like reading a great fantasy illustrated book. You can play as a human, dwarf, elf, and klvar (or something like that). Each race has a lot of subraces that have different abilities and lacks.

The NPC are very important here, because you have to discover your tasks by talking to them (literally), and if they dislike you, you will have to find a way to get that mission.

Gameplay is non linear. You can travel through the world and make your life as monster hunter.

You can also play as a solo character or as team (no, it doesn't work in a net), when you manage different characters.

Well, that is, in a very wide view, KOL.

If you like RPG, and old games, you have to play KOL.:woot::laugh:;)

The Fifth Horseman 07-09-2008 07:49 AM

Out of ESA protection, and doesn't seem to be sold anywhere anymore.

Approved.

bobson 31-08-2009 06:49 PM

Game has a lot of extras on FTP (including archive), but the review two posts above looks a bit too short.

calenth 01-03-2010 07:12 PM

Quote:

Originally Posted by bobson (Post 381472)
Game has a lot of extras on FTP (including archive), but the review two posts above looks a bit too short.

"I suppose you're adventurers? I suppose to qualify, you have to fog a mirror." -- a butler at a Knights of Legend mansion, whose dialogue I still remember twenty years later.

Oh, this was one of my favorites in the days of my youth. It was put out by Origin during its Pre-Electronic-Arts-Buyout heyday, but the planned sequels were never made and it got generally forgotten.The setting was fairly lighthearted generic fantasy -- elves and dwarves, with the addition of one flying race, the Kelden.

The main strengths were that it had a fairly large, fairly realistic game world, filled with a lot of unique and amusing characters and rich detail, and a deeply complex combat system. It also had a fair bit of amusing dialogue and conversation options (although the only one I still remember clearly I've put at the head of this above). There were ~40 or so character class/race combinations, most of them specialized in one role or another; the game also had a "prejudice" system, where different shopkeepers and townsfolk would refuse to talk to different types of PCs (Bartenders tended to hate Dwarves, for example).

The combat system was incredibly sophisticated for an RPG at the time -- for example, you didn't just choose to dodge, you chose to dodge by jumping up, ducking, or leaping to the side, and you could correspondingly swing your weapon high, low, or from side to side. It had fatigue and blood loss, specific hit locations (get your arm too damaged and you couldn't use that two handed sword any more; lose a leg and your movement was limited, etc), different armor on different parts of the body, etc. Combat was round-to-round, and every round you'd pick an action -- if you picked "attack" for that character, you'd then choose a direction, a type of attack (hack, slash, etc), then a body part to aim at, and finally a defense to adopt. Armor was sized for different characters, and fatigued your character based on its weight and actions performed -- so a tiny Dwarf could berserk all day long in full plate mail, but a giant Kelden might be able to only barely fly if he wore anything heavier than leather.

There were random wilderness encounters and set-piece quest location battles that I spent hours running my characters through. There were ~30 or so monster types, including orcs, elementals, giants, goblins, and undead. The quest maps were large-scale, unique maps, usually fortress compounds or tunnel complexes.

The main problem with the game is that because the planned expansions never came out, it's often impossible (without editing your character files, which are in hexadecimal) to train certain weapons to "max" values -- for example, you can get a magical Greatsword fairly early on in the game, but can never train the skill above about halfway because there's no 'midrange" trainer for it (just a high-level trainer and a low-level one).

You can also only save at an Inn, which got me into a lot of trouble as a kid ("I can't right now, mom, I have to finish this quest" and the quests could take several hours); it can also be a problem if you have a bad random encounter right after finishing a major quest, and have to restart from scratch.

I've still got the 140-odd-page manual for this game lying around (in fact I think I have two copies, somehow). It's comparable to a player's handbook for a paper RPG in depth and detail, with 40+ pages of game-world history and unique stories giving background on each individual character class. If you're the sort of person who finds reading a 140-page game manual to be highly entertaining, you'll probably love this game. If you want something speedier this won't be your thing. It was pretty clearly designed by a paper-and-pencil gamer who saw the computer as a way to up the complexity of combat simulation, not a way to make paper & pencil gaming take less time.

But for abandonware RPG nerds who like complexity and detail, or who cut their teeth on paper & pencil gaming, this game might be a new favorite. It sure was for me back in the day.


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