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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review & Download (if available) |
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at last this gem is here :) great :D this one is one of my favorites :) since it is the editor to the best (in my opinion of course) RPG´s from SSI :)
thumps up :) DungeonCraft Home could be a free alternative to FRUA/UA, since FRUA/UA is still ESA protected (or is it now a days ?). |
dear god. this is to the reviewer: how can you even review the game and not explore the main feature of it?! it was created to serve as an rpg builder, the skull crag scenario that it comes with is really merely a demonstraion of what can be done. there was an incredible amount of mods and add-ons put out for this game. furthermore, eye of the beholder came out in 91'. eye of the beholder 3 came out in 93... and i'm sure lands of lore came out in 93' as well. in fact, they're very close to each other because ssi made the eye series, with westwood developing, westwood decided to go their own way and make lands of lore: throne of chaos. although i digress...
back to what i was saying. this was an attempt to create the "gold box" D&D games that ssi put out on your own. {treasures of the savage frontier, curse of the azure bonds, pool of radience etc.,} these games were very popular for their day. the incredible customizing you could do with the unlimited adventures set was pretty bold for when it came out too. i'm curious how old you are? i'd guess somewhere in the teens, for it's pretty obvious that you have no patience to do a through and through test and exploration of the game you were given to review, or point of reference to old dos games. if not, then you should be ashamed of yourself. {i'm only 24 and i have good memories of dos gaming in my childood. if you're younger than try to keep an open mind, if you're older...} frankly your review was slap dash and you should do better in the future. either that, or go back to playing games that only those with minute amounts of attention span can handle. enough being mean. i do want to say, that you review was well written however. it kept me entertained. it is not the best dos game. not by a long shot. but your review was... crappy. no if's and's or but's about it. :sos: |
Guest: I couldn't agree with you more, than you said, and maybe he should tune his English grammar a bit up.
Since I am 24 years too, and I have played the old SSI role playing games, and loved them a lot (on Amiga, and C64, and of course on PC), and they were great, and one of my friend has the gold box , and sadly FRUA is not among them. But all the good old ones are, and I even remember, there was a "gold box" of Bards Tale compilation back then. |
I'm 23 myself, and I was even part of the FRUA community back in the day. :ok:
I also agree that the review just doesn't do the game any justice whatsoever - Yeah, the pregen adventure that came with the system was crap, but there were tons of great modules out there... Does anyone happen to have links to places that still have those mods? There was also another program required to really get the best out of it, though (let you edit items, spells, and more). Its been a long time, so I can't remember much. But doing a quick google search, I DID find Autery's page!!! http://members.aol.com/autery/ :brain: |
<div class='quotetop'>QUOTE(SenorOcho @ Jul 16 2006, 09:27 PM) [snapback]243502[/snapback]</div>
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http://home.earthlink.net/~uashell/ |
I have to agree that this review was really bad. If I'm going to review a game, I would do research on it and make sure that I'm not making everyone who reads the review angry. I would have reviewed this game myself, but I don't know how to tell which games are in the queue. I spent quite a few hours on this game when I was little, just messing with all the various features of the editor. I guess I'm kinda the reverse of GameBringer, since I thoroughly tinkered with the editor and barely played the built-in adventure. The bigger difference, though, is that if I were to review it, I would spend a lot of time trying to advance through the built-in story (the part that I lack in). I still have my original adventure files just as I still have the CD. It made me sad that no effort was put into the review, unless you call it effort when you play once with two characters and die right away. What's worse, GameBringer probably has never played Advanced Dungeons & Dragons.
...Is there a way to replace this review? I really am offended. |
If you want to provide a better review, just contact one of the Admins and send them your review. They'll look at it and tell you what can be done.
The graphics of this game are about identical to the Dragon Lance PC Game serie I played in my youth (Champion of Krynn, Death Knights of Krynn, etc)... Those were the good days. :) |
The review was terrible, plain and simple. If you are thorough and you genuinely believe the game warrants a 2 out of 5 then by all means... but by the reviewer's admission he didn't even play through the MAIN FEATURE of the game! That's akin to reviewing a film and giving it a score after watching just the trailer... it's bad, bad, bad.
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Agreed. I tried UA for the first time as abandonware two years ago, and with just a quick google session I realized that with some effort (getting some new media, editing some stuff with UA shell, etc.) you could get an interesting game. The golden box engine was quite dated by the time it was released, however.
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This is one of the best RPG maker programs out there. this game is not just a game per se, it's called 'Unlimited Adventure' not just for the sample game that they put with the program (and a bad sample at that...). it's called Unlimited Adventure because you could literally make unlimited adventures with this here nifty program. And luckily I have found the haven for such adventures. Somebody out there has been making mods for this game out of the classic AD&D pen & paper modules. They even have recreated 'Pool of Radiance' and its sequel 'Curse of the Azure Bonds' for FRUA....truly the adventures are only limited by your imaginations......visit here for interesting tidbits about this great program: http://frua.rosedragon.org
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I can't believe you gave this a 2 out of 5. This game deserves at least a 4. I'd give it a 5. You can't review an old game on an abandonware site based on the standards of today. Still, I enjoy playing these games now. The entire SSI Gold Box series of games were all excellent, and this gives you powerful tools to make your own quality adventures. It can't be understated how well the toolset works. It's easy to use and once you get the hang of it, you can make excellent scenarios. I was working on an awesome campaign with it when I got it back when it came out. I had a whole elaborate game planned out. It was the Mac version and unfortunately when Apple upgraded their processors to PowerPC, certain games that used the old sound drivers stopped playing sound on newer computers, and this was one of them. The other problem I had was even though you could import your own graphics, the graphics could only be 256 colors and could only be from a standard palette. The main problem with that which I never figured out was that it seems the graphics in the game itself do not use a standard palette, so if you take a picture from an older game and try to use it in the new game, the colors won't came out right. A minor problem. This was an excellent way to end the series of games and it definitely deserves a higher score. In a way, it was the first Neverwinter Nights and I wish I could spent more time with it back in the day. If you're a fan of the classic SSI Gold Box games, you should get this and learn to play with the toolset. And if you're a fan of classic games in general, you should get it too if you have any appreciation for retro games.
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<div class='quotetop'>QUOTE(Japofran @ Jul 16 2006, 06:19 PM) [snapback]243487[/snapback]</div>
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yeah ua is great, I had a hell of a fun time playing through classic AD&D modules (like the temple of elemental evil, queen of the demonweb pits, the ghost tower of inverness, the sinister secret of saltmarsh) and it also has some cool stuff, like modules based on Werewolf: the Apocalypse, Vampire: the Dark Ages, and even RPG adaptions of the first issue of Grant Morrison's run on Doom Patrol and issue 1 of Mirage's original black and white Teenage Mutant Ninja Turtles comic. Obviously the guy booted it up, got killed, thought "halp the sprites aren't like the kyoot snes final fantasy onez!!!!" and then gave it a bad review because he'd rather be playing Star Fantasy: Legend of the Knight Warrior or something. Quote:
modern = console "jrpgs" are vile, but that's not even the main issue. what were you guys thinking? "oh we have a theme week going on so let's just put whatever piece of crap our dude pumped out at 5 AM up on the site" :-/ |
Ahh... Everything that was said so far both about this great game and quality of the review is very true indeed... Gamebringer really should be more, well, attentive and explorative.
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<div class='quotetop'>QUOTE(Guest @ gamebringer) [snapback]243489[/snapback]</div>
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ok, you guys maybe don´t like the way the review was made, but this is not the way to improve the review, you guys don´t need to attack so badly the Gamebringer, i think it´s better you guys try to help changing the parts you all don´t agree, instead attacking the reviewer, because i think he try to do the best review avaiable. :angry:
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<div class='quotetop'>QUOTE(little fish @ Jul 17 2006, 10:21 AM) [snapback]243566[/snapback]</div>
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Sorry for saying this, but I think he didn't do a great job, at all. My thoughts are, if he worked for me, he should have done a serious research into the whole SSI game genre, around FRUA. And by the way, to me he is fired ! I think he sabred the whole game, in a very bad way, that made us think he was an immature teenager. I come from a country, where the people, are notorious for speaking a bad English. But my English, is better both in grammar, and in context, than his review was. And by the way, I am writing reviews about the retro video game show, called RetroCore, and that show is made by Yakumo. And I think my reviews are better, both in grammar, and in context than this game review is. Sorry , that I am bellying up , some acid. But I think those who said their opinion about the review. Is in their own very good right, to point out what he did. Since he did a very bad job, reviewing that game. And then making a character called GameBringer, and putting it into FRUA ? sorry but that is just pure bollocks. |
Interesting, I just registered here and I can only post (Only even view the entire forums) when I'm not logged in, LOL.
Ah well, I'm not going to add to the comments on the review, but I will say that I looked all over for the patch and finally found it on Filefront. Here Also, anyone got the copy protection codes for it, they're in the same style and the Krynn games. Asking for a word from the Manual on a specific page and line. |
According to all this information this review should be reviewed :)
Talking seriously, those who want to correct this can write another review or just talk with gamebringer to make it more accurate. And last, let's not be so hard on this guy, he is trying to help. |
<div class='quotetop'>QUOTE(Marinkorpse @ Jul 17 2006, 09:49 AM) [snapback]243607[/snapback]</div>
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Hunh? They didn't upload the copy-protection codes? What's the use, then? I'm very disappointed, so I'll gather them up for you when I get home tonight (assuming they don't appear before then).
Little Fish, there is no way to salvage this review using GameBringer's text as a base. The game is called "Unlimited Adventures", not "Heirs to Skull Crag" for a reason. That module is just a sample adventure and cannot be representative of the entire game. He even says "Amazingly this game was allowing players to create MODules all the way back in 1993". Does a good review say that something is amazing and then never go into it? Why is it amazing, then? The reason that I, likely correctly, said that GameBringer had probably never played AD&D is because one needs to know how to approach D&D games. "Modern" RPGs like he mentioned may have level scaling, but nobody expects D&D games to because they're trying to be realistic. In D&D, a specific troll should always be that specific troll, not some half-hitpoint version. A party of two should logically never venture out further than a few feet from their starting point (the town) before their first battle unless they desperately want to be killed. Would you do that in real life if you were in this situation? This game tries to be realistic in that there are no physical barriers between you and certain death, you just need to approach danger carefully and realistically in order to avoid death. Also, he says that he "did not try every available race/class combination". If he had ever played AD&D, he wouldn't have said this. He would have known what these races/classes were anyways and could probably get away with saying that he had no need to try them out due to previous knowledge. If anyone knows about this, they'd tell him that there are absolutely no differences between the races at the beginning except for their stats and available classes. When GameBringer mentions the "poor presentation of player statistics", I think he just doesn't understand those stats the way they work in the AD&D world. This game was made for fans of the pre-1993 Gold Box series and of the pen & paper game, not for fans of RPGs made in 2006. I conclude that he has never played AD&D. And of course, to irk me beyond belief, he states without even touching the editor, "It won't be unlimited, but it will be an adventure!" How can that be defended? He is not just "trying to help", he is trying to gain credit by giving us something that I wouldn't even accept money for. |
This editing aspect seems pretty interesting...But it keeps asking me to inset a save disc...my computer doesn't have a floppy disc drive.
Anyone know how I can trick the program into thinking I do? |
Personally, I loved this game when I was a kid. I've even still got my original copy laying around here somewhere. I spent weeks making a mod for the Book of Swords series (awful as it was, looking back now XD). Ah, good times...
I have two main problems with this review though; first, as has already been mentioned, GameBringer didn't address the main feature of the game, which was the builder. Second, he complained about the difficulty being too high, but he only created two characters. I beat it with the max (which I think was either six or eight (it's been a while)), but logically you would need at least 4 in order to really stand a chance of beating this. I think you would find it a lot easier to beat (and a lot more fun) if you played through with a few more characters, GameBringer. As an aside: GameBringer, if you think the difficulty was too high for your characters, just edit it a bit and make the battles a bit weaker. The beauty of this game is that it is easily scaled simply by altering the levels or the monsters themselves. ^.^ |
<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 17 2006, 01:48 PM) [snapback]243590[/snapback]</div>
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<div class='quotetop'>QUOTE(Guest @ Jul 17 2006, 02:24 PM) [snapback]243625[/snapback]</div>
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I'm still waiting for the e-mail, this is certainly one of the longest ten minutes I've ever experienced. Can anyone suggest a good mod on the UA File Archive? All the ones I've played so far claim to be for level one but then I end up fighting like, level ten enemies in the first battle and die horribly. |
wow. i never thought i'd star such a storm by writing what i thought about this review. :titan:
however, it's great to see that some people actually agree with me. UA was exceptional with what it was trying to do. so i thank everybody whom posted and has something to say about this subject. :kosta: i think you'd be able to find the manual at replacementdocs.com or org or something like that. i had to get it to see an explained version of the edit tools. {although they're not too complicated...} |
:titan: If I may speak on behalf of my friend GameBringer.
First, GameBringer apologies for underestimating the importance of the adventure creating portion of the game. He was not as passionate about that 13 year old game as he thought he would be. He told me he realizes he should not have reviewed the game given that he didn't find it fun in this day and age. GameBringer has, in the past, simply uploaded games that he was not having fun with so it could have a full and fair review by some one else. Some reviews flow out extremely easily when the games are fun for him and he has a full concept of what he wants to say about a game. Others are more forced, as in this case, and it shows. He accepts the critism and will take it into consideration in the future. GameBringer also admitted that he was some what caught up in the idea of having a GameBringer "week" on his behalf and rushed a reveiw or two to make that happen. Again...lesson learned. Finally, and GameBringer means this in a sincere way, and not in a rude or spiteful way, but he wanted to ask "How many games have you provided and/or reviewed?" He is simply trying to contribute to Abandonia in the best way that he can. He's not a professional writer, nor is his English perfect. He simply wants to have fun! If isn't fun then he doesn't want to waste his time. I can vouch for the fact that GameBringer has a slightly warped sense of humor that not everyone will find funny or understand. I can assure you he thought you would be more concerned with getting a game from your past than with the review. I know I download games based on what I remember not what anyone of the reviewers here think about it! Thanks :tomato: |
Taskmaster, I'll accept that you can speak on his behalf, but I'm still not happy about the review. I also understand that it would be nice to have a "My Name" Week. Is it against the rules to have a GameBringer Week with all games that he provided and didn't necessarily review? I feel that it is harder to find the games than it is to review them properly, so I give him credit for that. I've uploaded and reviewed only one game, but since I joined a month ago, I think that's pretty good. I appreciate GameBringer's contributions, but I want to make sure that a poor review will not scare people away from trying the game and I want to promote great reviews that define the game they represent perfectly. Gamers can sometimes force themselves to dive deep into a game if it has a great review. You may download games based on what you remember, but that means you'll never see anything new. What is Abandonia about? Just nostalgia? I don't think so, and therefore the reviews must be good for people to try new things.
So, as you can tell, I want what's best for Abandonia and its users too. What I think is best, on that note, is to replace this review with one that represents Unlimited Adventures correctly. Ask me for a review and you'll hear what FRUA has to offer (don't worry about me overstating, either). |
Don't worry TaskMaster (or GameBringer), I think most of us who have had any college or high school classes can relate to having to rush out a project before you are truly ready to, and I personally don't fault him for it in the least. As I said though, I think he would have found the game much more enjoyable if he had used a full party and had tried out the game builder, even if only to simply alter the pre-existing campaign.
Directly on topic, here is a link to Autery's "Unlimited Adventures" Page, and while most of the links are dead, it still has some handy stuff (including a link to a spell editor). ^.^ |
I don't think GameBringer would mind his review being replaced with some one else's review. It really isn't about the review itself; it is more about wanting to contribute more than he takes.
Matter of fact I think that Beethoven 2 was that way. GameBringer's review was replaced because he didn't have the documentation for (and said so) and thus could not get far enough in the game to review it. Again, I think the enjoyment for him is in being a part of the success of Abandonia, even if it isn't his review. Thanks for understanding. Review away! |
<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 17 2006, 04:33 PM) [snapback]243647[/snapback]</div>
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You can go to the FRUA archives at :http://frua.rosedragon.org and read the reviews on the newsletter, but I must say that I have most fun playing Ben Sanderfer's, Darius Whiteheart's and Ray Dyer's Mods. Solid story, nice plot and all around balanced gameplay. And while we're at it, try Ray Dyer's Game 39, it's a conversion from the legendary SSI's 'Pool of Radiance' in all it's UA glory. and don't forget to get the UAShell program so you can experience it fully. Happy adventuring.... |
<div class='quotetop'>QUOTE(Taskmaster @ Jul 17 2006, 08:12 PM) [snapback]243680[/snapback]</div>
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And it will remain there for as long as someone doesn't submit another one ;) You can do so in community reviews or send a PM directly to me.
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What makes Pool of Radiance legendary compaired to, say, TOEE? I've never played it, on computer or PnP.
I have UAShell, I followed the instructions to install it and it seems to work, but I've got no idea what it does. |
<div class='quotetop'>QUOTE(Mongi @ Jul 18 2006, 03:43 AM) [snapback]243717[/snapback]</div>
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Some more questions. Where is the armor in the game? I can't find any merchants that sell armor in any of the mods I've played and don't get any after combat either. Do we need need to install the patch
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"with no creature scaling to your parties level"
How can you let an Oblivion fan review RPGs? |
Some good FRUA links:
Ray Dyer's Modules http://www.geocities.com/chaderick.geo/realm/ua.html http://frua.rosedragon.org/pc/modules/g/ Darius Whiteheart's Modules http://ua_domain.tripod.com/designs.html Steven Gustafson's Modules http://web.archive.org/web/20010210035843/...stavus/yezu.htm Nol Drek's Modules http://members.fortunecity.com/noldr...les/index.html Harri Polsa's Modules http://web.archive.org/web/20020205072553/...ti.fi/~hypolsa/ Get these from http://frua.rosedragon.org The first FRUA game I played. http://frua.rosedragon.org/pc/modules/g/greyhawk.zip The most recent FRUA game I played - enjoyable. http://frua.rosedragon.org/pc/modules/l/liberty.zip UAShell http://home.earthlink.net/~uashell/ |
Hey, I grabbed those codes for anyone who needs them...
I'll send them to Kosta for him to put in the Extras, but for now I'll try pasting some of them here, and you'll just need to keep restarting the game until you get asked one of these. Page# Heading Word # ---------------------------------------------------------------------- 1 Before You Begin 4 Copy 1 Before You Begin 5 Protection 1 Before You Begin 7 Your 1 Introduction 1 Welcome 1 Introduction 6 Dungeons 1 Using Menus 2 Commands 1 Using Menus 5 Based 1 Using Menus 7 Game 2 Beginning To Play 4 Running 2 Beginning To Play 9 First 4 Non-Player Characters 1 During 4 Non-Player Characters 5 Party 4 Non-Player Characters 6 Encounters 5 Character Status 3 Means 5 Character Status 8 Positive 5 Character Status 9 Hit 5 Viewing Characters 3 Summary 5 Viewing Characters 4 Screen 5 Viewing Characters 6 Displayed |
You could also get the entire manual at www.replacementdocs.com.
Man, I still havent gotten the confirmation email... |
<div class='quotetop'>QUOTE(Guest @ Jul 18 2006, 11:10 AM) [snapback]243786[/snapback]</div>
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I did find this part quite amusing, since while Heirs to Skull Crag has some serious issues, the monsters being too hard certainly isn't one of them. Anyone who has actually played AD&D (or even d20 D&D) knows the importance of having a balanced party. I'm curious what method FRUA uses for rolling character stats, though. I don't think I've ever seen less than an 11 rolled, unlike the rest of the Gold Box series... |
So... can anyone help me with UAshell? I can't get it to function right. It keeps giving me an error message about "UAshell requiring version 1.2 of UA -- please select "Designs;Default" now."
Even after finding that patch on the internet I still can't get the program to do anything. It sucks because I found some really cool looking mods that require the UAshell program to run. |
<div class='quotetop'>QUOTE(Guest @ Jul 18 2006, 04:10 PM) [snapback]243786[/snapback]</div>
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<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 18 2006, 11:57 AM) [snapback]243752[/snapback]</div>
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PoD is the first computer game to ever use the AD&D rules, and it also gives you the feeling of advancing from zero to hero. it plays well, just like any classic AD&D modules would. UAShell is only a program to help you apply the hacks the module makers did. all you have to do is apply the game (with F5 key) and start UA (with F8 key). You can find armors in a weapon shop or armor shop! some monsters do drop armors and weapons. are you sure you've checked everything? if you've played any SSI AD&D games you should be familiar with all the menu.... |
I played the hell out of the 'Gold Box' games on my C=64 back in the day.
I purchased this program back when it first came out but it was quite buggy and I never could figure out how to make the area transitions work worth a damn. All in all though, I'm sure if you enjoyed the Gold Box or P&P versions of AD&D you'll dig this program. And as was posted earlier, I cannot imagine how anybody could do a review of this program and not dive into the editor. :titan: |
<div class='quotetop'>QUOTE(Guest @ Jul 19 2006, 03:28 AM) [snapback]243858[/snapback]</div>
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PoD is the first computer game to ever use the AD&D rules, and it also gives you the feeling of advancing from zero to hero. it plays well, just like any classic AD&D modules would. UAShell is only a program to help you apply the hacks the module makers did. all you have to do is apply the game (with F5 key) and start UA (with F8 key). You can find armors in a weapon shop or armor shop! some monsters do drop armors and weapons. are you sure you've checked everything? if you've played any SSI AD&D games you should be familiar with all the menu.... [/b][/quote] What program do I have to be running when I press F5 and F8? I mean, do I run frua? I played Champions of Krynn so I know the menus, I'm wondering if maybe the reason the game seems screwed up (no armor in shops or on enemies, equipment costs seem to be totally weird eg. a short sword selling for 400 platinum and a war pick selling for 1, my wizard get ONE spell slot at level 1?! etc.) May be because I'm not using the UAshell. The message about requiring version 1.2 of UA means just that, you need to find the patch and update it. I found it on Filefront, I posted a link to it earlier in this thread. STILL NO CONFIRMATION EMAIL! :angry: |
[quote]What program do I have to be running when I press F5 and F8? I mean, do I run frua?[/QUOTE}
UAshell, I think. Quote:
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I don't have my mail program set to send anything to the junk folder I don't even have a junk folder. |
There should be an option to re-send the confirmation email somwhere on the Register / login pages.
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How do I get the fan-made modules to work in this game anyway? Thanks in advance. :sos:
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the best part of this thread is the angry nerds
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You need to use UAShell. Before you try to install UAshell make sure you've installed the 1.2 patch. Then follow the installation instructions in Uashellinst.txt or something like that. After you finish installing it, check the TEMP folder in your FRUA folder for and files and move them out or delete them. After that you can run UAshell.bat again and you can press f5 for a list of modules you have.
Oh, you also have to unzip the module into a folder with .DSN at the end of the name eg. Heirs of Skullcrag is in HEIRS.DSN, and I unzipped TOEE into GAME27.DSN. |
<div class='quotetop'>QUOTE(the_fifth_horseman @ Jul 19 2006, 01:06 PM) [snapback]243929[/snapback]</div>
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<div class='quotetop'>QUOTE(Guest @ Jul 19 2006, 10:49 AM) [snapback]243949[/snapback]</div>
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<div class='quotetop'>QUOTE(SailorCallie @ Jul 19 2006, 03:00 PM) [snapback]243962[/snapback]</div>
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<div class='quotetop'>QUOTE(MasterGrazzt @ Jul 19 2006, 02:39 PM) [snapback]243944[/snapback]</div>
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hmmmm :) |
<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 19 2006, 02:52 PM) [snapback]243952[/snapback]</div>
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[/b][/quote] maybe your email address is wrong? |
<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 19 2006, 12:36 PM) [snapback]243984[/snapback]</div>
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I did that, and now every time I want to save, they ask me for a save disk. I'd like to know what's up with that? |
<div class='quotetop'>QUOTE(SailorCallie @ Jul 19 2006, 12:24 PM) [snapback]244000[/snapback]</div>
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<div class='quotetop'>QUOTE(SenorOcho @ Jul 19 2006, 03:25 PM) [snapback]244020[/snapback]</div>
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Thanks! Did the trick. :D |
<div class='quotetop'>QUOTE(Guest_Shoelip_* @ Jul 17 2006, 08:48 AM) [snapback]243590[/snapback]</div>
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<div class='quotetop'>QUOTE(velik_m @ Jul 19 2006, 05:06 PM) [snapback]243994[/snapback]</div>
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<div class='quotetop'>QUOTE(SailorCallie @ Jul 19 2006, 04:21 PM) [snapback]244033[/snapback]</div>
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If anyone is interested, the UA community is still alive and kicking. You can find the group discussion board at:
http://games.groups.yahoo.com/group/ua/ Some of the members of this group have "hacked" the original FRUA to create an Oriental environment and also added new features to the game! It's really looks great! Stop by the site and ask any questions you like, it's a very friendly group of people. I noticed that the http://frua.rosedragon.org/ site was already posted here. This is the main repository for art, hacks, utilities, FRUA Newsletters and, of course, lots and lots of modules for the game. I'm also disapointed to see the rating given to the game. There have been some really great modules AND some really great artwork done for this construction set. I have been playing FRUA since it came out in 1993 and I still like the game. I also have a web site that is a collection of art, designed to help module builders get the right art for their game: http://frua.corhub.com |
hey dude, your site is really cool, I spent a few hours looking through your art archives there, trying to remember where it all comes from :-)
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I'm a member of the UA community and even made some designs. :)
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Also, did someone already send a review? If no one did, I could write one... |
Hey Jacek,
I'm still working on a new review for this. I'll make sure I do justice to the game. Also, I posted a small section of the copy-protection codes if you need them, but if you guys don't want the copy-protection at all, I found a place that tells you what memory addresses to change with a hex editor. Try Googling "Unlimited Adventures" cheat. ... EDIT: All done that review! Hopefully it will be up soon. |
Hi all... I do not want to restart a war in this thread, but at least let me say I'm sorry that my review was not up to par. However, if one reviews Neverwinter Nights or Dungeon Seige, one reviews the game that it is, and not all the modules that CAN be or HAVE been made for it.
This is a GAME site, not a tool site, so I reviewed the game part of FRUA only. When I was trapsing around the town with my "party" of only two characters - I had no idea I needed 10 to 20 folks - and I ran into a 20 Ogres, Hill Giants, etc. all high levels - when I had just started the game it didn't seem like fun to me! As I've said, my review can be replaced and it won't hurt my feelings. I'm just trying to contribute to the site and be a team player like many of the others. Hope you can cut me some slack here and there! :tomato: :tomato: :tomato: :tomato: :tomato: :tomato: :tomato: |
<div class='quotetop'>QUOTE(GameBringer @ Jul 21 2006, 09:13 PM) [snapback]244380[/snapback]</div>
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GameBringer, I think I have said my thoughts here, and other people too. |
<div class='quotetop'>QUOTE(GameBringer @ Jul 21 2006, 05:13 PM) [snapback]244380[/snapback]</div>
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Just curious, are there any hacks to make Buck Rogers or Dragonlance modules?
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As far as I know, it is possible to make such modules.
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Any Gold Box game is pretty much made with a party of 6 in mind. Anything less, and you're just asking for a challenge. An experienced player could probably get away with 4 or 5 but anything less is probably too difficult. Usually I make a party consisting of all humans: a paladin, ranger, cleric, two magic-users, and maybe a thief or fighter thrown in depending on my mood. I've often gone with just 5 since I can survive with my core party and gain more experience, but magic-users, fighters, and thieves are good for dual classing. If you're willing to invest the time to level them up, a 39 lvl fighter dual classed to a 40 level magic-user is awesome (or 39 lvl magic-user dual classed to a 40 level fighter.
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GameBringer, consider the slack given, but there's no need to defend your review. I think there are enough valid arguments against it and we understand the circumstances surrounding it. Don't worry about defending it. You might bring up more things to argue about... Such as Neverwinter Nights, which would have gotten terrible ratings and would have never sold half as well as it did (and had none of the numerous expansions) if it didn't have such a powerful scenario editor.
Others have offered analogues to the situation with your review, and I offer this different one: Imagine a review of a game like ReVolt (full game with added on editor) that only focused on the editor and dismissed the rest of the game. The editor was not designed to get people to buy the game just for that. Is it fair to the game and the gamers if the game got a rating based only on a throwaway part of the game (as Heirs to Skull Crag could possibly be seen)? Your definition of a '"game" is rather narrow. From what I know, any activity that is done for enjoyment can be considered a game. The editor is definitely a valid and integral part of the "game" FRUA. I personally enjoy making my own modules. And the battle with giants and ogres at the beginning of the game is no mistake. You are meant to defeat them with no big trouble since you start with level 6 and 7 characters (with magical items). A party of four with well-planned characters could do this easily. In fact, this battle is the beginning of the plotline. If you really want to use two characters, though, at least make them rangers (bonus vs. giants) or gain a couple levels first. |
Ahh... Gamebringer, my hat is off to you now, this review is much - MUCH better. I still don't quite understand though, why it's a 2? :blink: :blink: :blink:
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Quick note on the new review -
In the rest menu there is a command "Fix", which automatically casts healing spells, Lay on Hands, etc to heal the party. |
Ahh, yes. "Fix". I knew I'd miss something important. I wrote this new review, so I guess I should minimize confusion by asking Kosta to credit me with it. I'm glad you guys like it.
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I've not read the new review, but it's not from me. Give credit to whom it is due... I'll go read it so I can pick up pointers! :D
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:titan: Looks like the admin forgot to create the person(s) who provided the new review. If you wrote the new review - nicely done - I would PM one of the folks to give you credit.
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GameBringer, how can you PM anyone when you are not registered? Only registered users can use the PM function, you know.
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I was talking to the person that wrote the new review, say that if I was them I would PM some one.
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Wait....Taskmaster....Aren't you Gamebringer?
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The max encumbrance issue can be easily remedied if you have any SSI AD&D games. In the appendices of the manual (or in SSI's own words: Adventurer's Journal) there's always a list of attributes and its benefits and penalties of having them high or low (and as it's one of the core rules of AD&D it will never change from game to game.)
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This game was awesome. I grew up playing Gold Box RPGs such as the Krynn Series, Pool of Radiance, Curse of the Azure Bonds, and many others, and this was my chance to create my own. I had a hell of a time designing dungeons and just messing around. thumbs up. :ok:
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i recently installed this game and i have to say i loved the editor portion of it, untill i found out that there appears to be no "who pays" or "who tries" events. It is very frusturating trying to make an adventure where the you cant remove money from the players inventory or allow them to avoid traps based on skill. has anyone else noticed these missing events? or have i not installed the game properly (i extracted the zip to a folder and ran start.bat) i have also tried updating the game but that did not fix the missing events.
NEVER MIND: I figured out what the problem was (the update was not installing correctly). It appears that the game as you get it from this site does not have those events but the once the 1.2 patch is installed they become available. so basically if you wish to make an adventure that has anything interesting in it then you need the 1.2 patch. The game has now officially gone back to being great (in my books at least). |
Something's wrong with the hacked copy of this game that's available for download, I think. The v1.2 patch causes the sound to mess up horribly. A virginal FRUA would have been preferred.
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wolverine you should have access to iso cellar forum, go check..
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Does anyone have a working link to UAShell? All the links I've found so far are dead.
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i searched for you around, posted on some internet boards and managed to get it for you
here they said to snatch version c, because it's the latest one i also mirrored the whole content of the uashell directory from that server sendspace megaupload zshare |
I had a good module going with this, but didn't get to finish it. I had the Mac version and once I upgraded to PowerPC, the game no longer worked with sound and the colors didn't come out right. It was a problem with all SSI Gold Box games I think. But this was about as good a program as you could ask for to make your own gold box games. My only complaints were that there were color palette restrictions to custom art you could import. Which was fine except apparently the in-game graphics used a completely different color palette, so I could never figure out a way to import art from other gold box games since the colors would never turn out right. My other complaint was that there was a limit to the amount of text you could have in an area, which might be why they always had journal entries in older games and kind of forces you to do the same with your own game. Wish I could've finished my module. It was fun trying to figure out creative ways to do what you want and add cool unique elements with the tools they give you.
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Hmmm I think we should have some kind of download extras to this game. Such as UAshell and others. Because those "extras" are getting harder and harder to get your hands on. Perhaps my head is a bit screwy, but does any one know of a faq to UAshell ? cause there were so many exe files in the UAshell package, so I sorta gave up on it.
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i am not an expert on this stuff, there seems to be a lot of files. but if you point out which you think that should be uploaded let me know and i will put them up there in extras
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Wow, never knew about this until yesterday. This looks like quite the construction set.
There seems to be lots of extra modules and editor hacks online. It would be nice to see the best ones added as Extra Downloads on Abandonia. |
Very nice game! Only one of the uncomfortable for me is the turning :-o I usually playing with keyboards, but the left and right are not the turning, that are going :( I don't like this, but the game is great! :)
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bollocks, nevermind this post. But you can find a graphical manual on replacementdocs, if I am allowed to mention that.
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how do i enter towns O_O right now all i can do is move and camp
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This game really brings back memories of the old gold box games. In junior high all my friends and I were playing them when we weren't playing the old table top AD&D game. Good times, good times.
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