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Feel free to comment and discuss this game here. Also, if you have any useful tips or tricks don't hesitate to share them with the others! Thanks!
Review and Download (if available) |
i remember playing another version of this on the turbo graphix duo.
cool memories. this was b4 street fighter 2 went worldwide. the special moves really did all the killing work. |
I has never see this game before LOL
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I played this game in CGA with a buddy of mine. When we found Ryu's fireball attack we were so pumped and tried endless hours to do it again. Never could figure it out on purpose, but every time we got it out it was "woah, okaywhatwasthatwhatdidyoudocomeonetryitagainaarghy ou just ..DIED!"
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Yeah, I remember playing this when I was younger. Used to spend hours ^_^
<div class='quotetop'>QUOTE(guesst @ May 28 2006, 09:15 PM) [snapback]232841[/snapback]</div> Quote:
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The arcade version had better graphics, but wasn't specially great either.
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The arcade game had 2 different types. At first there was the 2 button one that if you tapped would do a light punch, if you hit a little harder would hit a little harder and if you smashed down would do a whopper. Later it was changed for 3 punch and 3 kick buttons, which proved to be much more popular and became the basis for the layout we all now know and love.
But it was common for PC conversions to be scaled down at the time. Lesser graphics and only 2 uni-power buttons, as seen here. But thats what was neccessary to bring the game home, so nobody complained. |
SF2 is protected but SF1 isn't?
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just one thing about the review - those screenshots are definetely EGA not VGA (though they are quite ok for EGA) - and there is not a single game in 1988 which i remember to have vga graphics except 688 attack sub
just as a quick helper for you reviewers (you often intermix cga/ega/vga gfx :wallbash: ): cga 4 colors out of 4 sets with fixed colors, max color resolution 320x200, max black and white 640x200 ega 16 out of 64 colors, max color resolution 640x350 vga 256 out of 2^18 colors (6bits per r,g,b), max 256 color resolution 320x200 (doing nasty things with the hardware you could reach 320x400 with 256 colors on most vga cards with 256kbyte ram upwards), max 16 color resolution 640x480 (so there are 16 color vga games out there, but just not in 320x200) svga adds more 256 color modes and later 16bit color modes without palette 3d accelerators gave us the last kick up to 24/32bit as we are enjoying those now back to the game already the blue blackground shows that they desperately needed every single color index, and if you look deep into the graphics, you see the dithering for mixed colors, which won't be that noticeable and agressively be used in vga graphics i enjoyed the sf2 game later on really much on the snes, and i tried it on pc, but those games are just best to be played on those consoles (ok, with console pads ...) .... except one must fall (but thats most enjoyable with a pad again :bleh: )... |
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<div class='quotetop'>QUOTE(Guest @ May 29 2006, 11:51 AM) [snapback]232912[/snapback]</div>
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3D accelerators manage only 3D graphics. I suppose the extra colours are just more advanced SVGA, I think it was sometimes called XVGA (eXtra instead of Super) but the name didn't get standard.
The rest of the info was, I guess, right. And very useful indeed, I didn't know all that. Thanks! :) |
I was playing (or more accurately played) this game back in the 286 era.
Very annoying and monotonous... Perhaps i didn't see at the time its advances (if any, besides the special moves trick) 'cause i already had seen SFII in the coin-ops. One of the bigger dissapointments ever.... |
-offtopic again-
i just double checked before i tell something wrong here ;) xga introduced 16bit colour mode for 640x480, but more important was the introduction of 1024x768x256 (interlaced at that time) the introduction of 24 and 32bit capable dac's was indeed separated from 3d accelerators, but they came to live nearly at the same time, emerging around 93/94, some really high end graphic cards (speak, more expensive than your average pc at that time) having it already some time earlier. And believe me, except for a still image you couldn't really do a lot with 24/32bit modes without those accelerators ... nuff of pc graphic history, lets play ssf now :ok: |
AAAAAARRRRRRRGGGH! :wallbash:
Prequel is not the word to use here!!!! Prequel which signifies a SEQUEL (followup) that recants things that happened before something else (hence PRE) An example of this is the movie red dragon that is a sequel to silence of the lambs but takes place earlier. the word you are looking for is predecessor. |
<div class='quotetop'>QUOTE(moogle @ May 29 2006, 03:47 AM) [snapback]232870[/snapback]</div>
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This is a little tricky:
I played Street Fighter 2 on my Amiga, in the early 90ties. It was the coolest game, but what was also cool was the intro-music. Does anyone know where or if i can get the intro-music for Street Fighter 2, the Amgia-Version?? and i only mean the intro-music |
http://se.exotica.org.uk/tunes/unexotica/g..._Fighter_2.html
http://www.mirsoft.info/gmb/music_in...d_ele=MTAxMA== These two I've managed to find. I remember another site with a large archive of MOD-format music, but can't find it right now. |
I must say with all the talk About graphic and graphic cards I don't know if i want to play it on my high-def 1366x768 lcd monitor with my nvidia 6150 gforce:p
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Nah, that was just the usual "my geek-fu is greater than yours!" discussion. Fairly normal for these parts. :p
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Sorry to double post but it is an nvidia gforce 6150SE nForce43 with ADM Athlon 64X2 dual core processor 5000+ :whistling:
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