SupSuper |
26-09-2005 01:22 AM |
Quote:
Originally posted by a1s+Sep 24 2005, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (a1s @ Sep 24 2005, 11:51 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-SupSuper@Sep 24 2005, 01:19 AM
Speaking of which, since the Lab can only take 10 soldiers at a time, I'll start off with the lowest psi strengths. You'll also get psi skill so you'll be the first that can operate psi-amps, so consider yourselfs lucky... when I find out who the psi wimps are :P
|
wouldn't it be better to allso include one solider with the highest strength? (and give him/er the psi-amp) [/b][/quote]
well psi strength controls one's strength against psi attacks, psi skill is what controls the "ability to use psi-weaponry" and everyone starts at 0. psi-lab training improves both.
and i don't think mind-controlled soldiers can use psi-amps, so i'd rather get rid of the psi-weenies first :P
i gotta apologize for not reporting anything for so long, but it's hard to find time when my dad's around. anyways, i should be able to get a mission done tomorrow, and for now i can tell you this:
- skyranger-1 VS landed supply ship (large) with sectoids
- beefonthebone got the flying suit
- daytime
also, i'm gonna stop reporting missions so plainly and constantly, and gonna do it more like a fan-fiction. this means reports will probably take longer to write, and may go beyond what can actually happen in-game, and will be realtime, but hey, the more fun to read, right? i'm also gonna look into adding more humour here and there.
|