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Medics give info on any species as well as their own, so by pure chace you might get info on Etherials or Reavers or whatever.
They are very useful to get hold of and fly off with! |
Hi there,
I cant wait to get into this game again, i originally played it back in 96 - and had many sleepless nights over it - only for a friend of mine to acciedently erase my saved game data! arrrgg!!! after that i just could'nt face going through it all again. But now i am truely excited to have rediscovered it! I have a question - maybe someone can help? - the game seems to work fine after i have unzipped it - but the screen resolution is not very good - the graphics are a lot more simple than i seem to remember them being, i am using it on an XP laptop, when i play it on my desktop (CRT screen, also XP) the graphics seem to be slightly improved but not what i remember them being..... Is there any way i can improve the resolution? Can any one help? Thanks guys! Marty |
I don't think there is a way to improve the resolution, but if you're playing on XP there is a thing called F0dder's Loader the comes with XComUtil, which can help with the graphics (or so I hear), so pick that up.
Hope that helps you enjoy a fine game |
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Hey guys, are you sure that battleships have the same range as fusion balls? In my games my fusion balls ALWAYS outrange them, so my firestorms NEVER get damaged.. So, i always attack battleships with 2 firestorms.. one has 2 fusion balls, and 1 have 2 plasma cannons.. after the fusion balls are up, they plasma just finish the job.. actually, i once attack battleships with just 1 firestorm and 2 plasma cannons, and the firestorm only damaged about 25%.. and the battleship is down.. i guess it's just lucky LOL
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Yeah, each of them has a 62km range, nerd-fact folks.
And plasma cannons are 10km short of that, which is dangerous in the extreme. |
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On an unrelated topic: Does anyone know if altitude of an UFO has anything to do with how much stuff you can salvage from a crash site? I'm thinking maybe if you shoot down UFOs at lower altitudes, they keep more of their goodies, especially E115 and UFO Power Sources. |
You cant get any tech benefits from capturing a medic except species info. Only usefull when you first play the game.
You can get ethereal info (easier then capturing a live one) but you cant get any psi things etc.... only the live info. Good when you first play it and want to know about some aliens. |
I thought that you got research for Psi-labs etc. by getting info on an Etherial from a medic, but there you are. Proves me wrong again.
Btw I suggest that you capture technicians rather than navigatorsr where possible, simply because whilst they both give you the Hyperwave decoder, Technicians also give you info on alien ships, which is very very useful. Look out for both of them at the first terror site probably unless you captured one on a small UFO (not impossible, especially with a Mind Probe) |
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