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-   -   UFO - Enemy Unknown (http://www.abandonia.com/vbullet/showthread.php?t=73)

soldier1024 15-03-2005 08:35 PM

Replying to the alien commander subject:

1)I have plenty of free space in alien containments (no research is avaible, i assume because there are no living aliens on the base) and after the status screen, it says that captured alien died because ther is no free room in alien containment

2) i am sure the commander didnt die, because i shot it with stun launcher, and inspected with my soldier (placing it to the backpack :D )

Maybe i'll transfer my avenger to anothr base (with built alien containment) and start affack from there.

Thx for the other answers!

another_guest 15-03-2005 10:24 PM

This reminds me of something I posted earlier, a similar situation which I *think* I've experienced:
plenty of alien containment, normally no live aliens inside them, and still stunned aliens that die after a mission due to "lack of containment". I then proceeded to destroy some containment facilities, built new ones instead, thus solving the problem. But it's been a few years since I played it, so I'm not certain anymore that this really happened (there's a small possibility that there were live aliens, but of a type I'd already researched, I have no idea whether these are kept alive at your base???)

Havell 15-03-2005 10:46 PM

Yes, all live aliens are kept at your base, regardless of whether they have already been researched.

My-Q 16-03-2005 01:32 AM

I think that live aliens that has been researched will go as "corpse".. at least that's what happened to my games all this time..

PrejudiceSucks 16-03-2005 06:14 AM

Also remember that aliens and their stuff miraculously goes at the speed of light towards your base instead of being taken back in the transport, so before you clear out space keep that in mind.

axident 16-03-2005 07:18 AM

Base Design

For some reason my games crash sometimes when there are base defense battles, so I intentionally shoot down everything that moves ASAP. Unfortunately, a single interceptor with Avalanche missiles can't take down a battleship that is closing in quickly.

That said, in my latest Superhuman game (I think I have the patched-up version where the difficulty really is higher, because Snakemen shrug off a lot of my laser rifle hits), in April 1999, I got my USA base hit by an alien battleship with snakemen and chryssalids(sp?).

All I can say is, good thing that the battleship hit my USA base, because I intentionally build my expansions with an access lift all the way on one side, a hangar below, and a long hallway leading to the rest of my base. So aliens have to go through hangars and then to the access lift and then face a three-section-long corridor.

[6][ ][ ] E
[ ] E [ ] E
[ ] E [ ] E
[A] E E E
[H][H] E E
[H][H] E E

A = access lift
H = hangar
6 = six rookies
E = empty space

I had about 14 rookies with laser rifles and some prox grenades.

I immediately tried to throw some prox grenades as mines to stuff up the access lift area, then I placed my soldiers off to either side of the main hallway to go into hiding (and prime prox grenades in their hands while they were waiting for aliens to walk by). My last six rookies I placed at the end of the corridor, so far away from the access lift that the aliens AND humans can't see each other. (Three soldiers kneeling, three standing right behind the kneeling soldiers.)

A snakeman shot a soldier that I messed up on (I thought I had enough TU to run around a corner, but he stopped just short and got shot.) A chryssalid ate another soldier, but my six shooters down the hall mopped him and the zombie up.

Every so often, one of my rookies midway down the corridor would poke his head out and look at the access lift, usually spotting 2-3 aliens. He then went back into hiding in his little nook while my six rookies down the hall blasted the aliens. Since the hallway is narrow, even misses sometimes kill the aliens standing on either side of the intended target.

With those few rookies all along the hallway being able to "spot" for my shooters down the hall, and with the shooters being so far away from the access lift/hangars that aliens couldn't see where my lasers were coming from, it was only a matter of time before all the rest of the aliens died one or two steps outside of the access lift.

Casualties: 2
Kills: 22

I didn't even need the prox grenades, and in hindsight I probably should not have mined the corridor because the prox grenades destroyed a ton of valuable Heavy Plasma and Alien Grenades in the process. :not_ok:

Moral of the story: build your base so that there is a long corridor that aliens from the lift/hangars have to go through to do anything, and then it's like shooting fish in a barrel. (That, and I lucked out that I wasn't fighting Ethereals or Sectoids, since it was only April 1999, a lot of the soldiers had low bravery, and I had no psi labs yet to weed out the psi-weaklings.)

dunkellic 16-03-2005 01:53 PM

hi, i just wanted to play x-com too
hadnīt played it for a loooong long time
but now my problem is:

a) it doenst work with dosbox
(well, ufo doenst, terror does but is awfully slow and the window is very small)
B) if i cant use dosbox wich other programm can i use to limit the frames??

Sharp 16-03-2005 04:50 PM

Ive said this loads of times before, try Home of The Underdog and get UFO:Gold. It doesnt require dosbox and plays fine, just sometimes crashes before a mission so its best to save frequently, (you can usually do 2 missions in a row before it crashes).

I tried the download from here but no save_game folders and it crashed on the equipment screen everytime.

Also dos-box doesnt seem to work on my comp, that or its cuz im too lazy to get the proper version.

Hey Axident.

I found something really cool for stopping battleships with a single firestorm, thats right a single firestorm. Simply just take one firestorm that has two plasma beams and engage the battleship, once your Firestorm gets 3/4 damged tell it to dis-engage. Hopefully if you did enough damage you might force the battleship to crash/land. And when you send a skyranger it is usually intact, but nonetheless very usefull for Base Defense, however i dont think the UFO will land if you fight overseas.

Heh, in one of my games its 2001 and I still havent had to do a singe base defense, not even a missile defence. Although I have had several ships with Alien Retaliation on the HWD screen. Must be me being amazing and killing all UFO's in my Black Forest base.

Rogue 16-03-2005 05:07 PM

I also said this millions of time. THere is a pure dos version of UFO, should we upload it?

Why wait for game to crash, when you can play it nice in DOSBox???

(Versio of UFO at Abandonia is patched, same as so called 'gold' version.

Guest 16-03-2005 05:46 PM

Quote:

Originally posted by Sharp@Mar 16 2005, 05:50 PM
Ive said this loads of times before, try Home of The Underdog and get UFO:Gold. It doesnt require dosbox and plays fine, just sometimes crashes before a mission so its best to save frequently, (you can usually do 2 missions in a row before it crashes).

I tried the download from here but no save_game folders and it crashed on the equipment screen everytime.

Also dos-box doesnt seem to work on my comp, that or its cuz im too lazy to get the proper version.

Hey Axident.

I found something really cool for stopping battleships with a single firestorm, thats right a single firestorm. Simply just take one firestorm that has two plasma beams and engage the battleship, once your Firestorm gets 3/4 damged tell it to dis-engage. Hopefully if you did enough damage you might force the battleship to crash/land. And when you send a skyranger it is usually intact, but nonetheless very usefull for Base Defense, however i dont think the UFO will land if you fight overseas.

Heh, in one of my games its 2001 and I still havent had to do a singe base defense, not even a missile defence. Although I have had several ships with Alien Retaliation on the HWD screen. Must be me being amazing and killing all UFO's in my Black Forest base.

thats not the problem, i can play it on xp without any errors or crashes.
the only thing that bugs me is when the mouse "touches" the edge of the screen my pc (2.4 amd xp) scrolles to the end of nowhere (and the scrolling didnīt even work on a 468 because it was too fast there too)


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