Guest |
29-05-2005 12:09 AM |
Quote:
Originally posted by Kon-Tiki@Oct 15 2004, 07:59 PM
Did you manage to solve Myst without a walkthrough? I sure haven't. One puzzle by sheer luck, after half a week of trying. Gets frustrating after a while.
This game, on the contrary, has puzzles that can actually be solved, making it fun, not frustrating :bleh:
|
I beg to differ. Actually Myst is the only game I ever finished without a walkthrough. The puzzles aren't exactly logical in a realistic sense, but you can solve them all by thinking "It must be possible to solve this puzzle, so the object next to it must have something to do with it"
Ween, is the best example I have ever seen of FORCING the player to try every object on every object. *SPOILER ALERT* Put the feather in the empty chest and then it turns out to be a magic feather that shows the contents of the chest? :crazy: No mention was made that the feather was magic, no mention was made the chest had something strange about, apart from being empty. It might has well been a "magic" fork you'de have to use on the chest.
Use the ball with the ring and you get a cauldron? What is that about? Please, this is an insult to serious adventuring. And calling a bat and giving him strawberries all the time? What was the programmer on when he wrote this?
The only reason this game can be solved easliy is because there is a limited number of rooms you can visit before continuing. With a limited number of objects, so it is in fact possible to use every object on every object until you accidentally stumble across the right one. This is *always* the sure sign a game is fundamentally flawed. The perfect adventure game is one where you are able to look at the locations and the objects you have and then turn of the computer and think of the obvious solution when you are in your bed.
|