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-   -   Ascendancy (http://www.abandonia.com/vbullet/showthread.php?t=817)

laiocfar 03-02-2006 04:31 AM

U have to click the ship and chose refit, if u dont got that oprion its cuz u didnt got orbitals docks(different of shipyard) at that planet. If u got the orbitals docks and cant make refit... u are doomed

Menasor 03-02-2006 04:42 AM

thanks guys...i didnt have orbital docks, i thought you could refit with the shipyard...it makes sense now.

Playgame. 03-02-2006 05:52 PM

Hi, I like the site. Cool idea.

Simple question regarding Ascendancy.

It runs decent enough, however, the mouse moves very slow across the screen. You have to move it right off the desk about 5 times to get across a full screen. Is there some sort of way to adjust mouse sensitivity in this game? Is having an optical mouse an issue? Is have a P4 instead of a 486 an issue???

Anyone have this problem? Help a brother out.

Cheers

laiocfar 04-02-2006 06:33 AM

If this happens only in this game.... check options menu and if doesnt works hit the mouse until it works. If it also happens outside Ascendancy, the lifetime of the mouse is over, even in a third world country, mouses cost no more than 2 u$s. buy another

Menasor 04-02-2006 06:57 AM

any tips or hints about what to research? i seem to be going all over the place...

BeefontheBone 04-02-2006 07:01 AM

I get that mouse speed problem running the game in XP - it's very neatly fixed by using DOSBox.

Research the things you need to get off the planet and onto another one first, then Xenoarchaeology, then things which allow more research and let you get to Shipyards, then I tend to beeline for the enormous ships (the tech also allows the Metropolis, which is great) since you need them to really get a war going, and I'm a big fan of long range orbital whoppers - missiles don't cut it for defense.
Oh, Automation is a priority too, since without it your population cap will be really low.

vk0 04-02-2006 12:09 PM

I heard someone asking for data extraction tools, i found some, can't remember from where though. (using these you can extract the wonderfull music from ascendancy, it's in pure .wav format from ascend01.cob or ascend02.cob).
www.vk0.dk/ascendutils.zip
(Remember to don't run .exe files from random people on random forums).

also, i have a "experienced" user game instruction thing: (from vidruand)
www.vk0.dk/vidscob.zip
This will change some research stuff around plus add some restrictions (nothing you actually have to do)

from the html instruction from vidscob.zip:
"
The following is the suggested play style to be used with the new cob for experienced players:
300 Turn start
Hostile Antag
3 species
Rules for setting:
1. Turn penalties, in addition to the 300 turn start penalty:
Dubtaks: +200 turns
Mebes, Govorom, Minions: +100 turns
2. Leave one space free for each colonization module placed on the ship. This means, one module needs 2 slots.
3. Only 1 planet allowed on micro management (MM), all others on self management (SM): Once you are allowed to switch this MM to another planet and place your home planet on SM. If the planet you are manually managing is invaded, you may switch to another planet. Ship building and repairing (re-designing) is allowed on the actual MM planet only.
4. Ship restrictions: No more than 4 attack ships in any system. No more than 10 ships at any one time.
5. (optional) Research Xenos last
"

playing with vidruand's rules and changed cob makes the game quite tough and therefore alot more fun to play, highly recommended.

vidscob.zip instalaltion:
backup your ascend00.cob, rename the "ascend00 changed.cob" from vidscob.zip to ascend00.cob and place it where the original ascend00.cob used to be, done.

note that vidscob.zip doesn't include any .exe files, just a cob datafile, which i don't think can execute maliciuosly code.
but ascendutils.exe can be filled with viruses and shouldn't be run unless you trust people calling themselves vk0 (which you shouldn't).

Puzzled 04-02-2006 05:33 PM

I have been playing the game a bit. Has anyone else noticed that some of the industrial structures don't work properly? The industrial megafacility, which is supposed to provide more industry than the factory, provides the same industry as the factory. The metroplex, which is supposed to provide industry, research and population, does not provide industry. Don't know about other advanced industry buildings.

Anyone know how to fix this? Is there a building stat editor or something?

laiocfar 04-02-2006 10:50 PM

Are u looking at graphic or are u reading the data? The graphic chnages every ten units. But in mine, Metro and I Complex works well.

Blank_box 14-02-2006 08:39 AM

Quote:

Originally posted by vk0@Feb 4 2006, 01:09 PM
"
The following is the suggested play style to be used with the new cob for experienced players:
300 Turn start
Hostile Antag
3 species
Rules for setting:
* 1. Turn penalties, in addition to the 300 turn start penalty:*
Dubtaks: +200 turns
Mebes, Govorom, Minions: +100 turns
* 2. Leave one space free for each colonization module placed on the ship. This means, one module needs 2 slots.
* 3. Only 1 planet allowed on micro management (MM), all others on self management (SM): Once you are allowed to switch this MM to another planet and place your home planet on SM. If the planet you are manually managing is invaded, you may switch to another planet. Ship building and repairing (re-designing) is allowed on the actual MM planet only.
* 4. Ship restrictions: No more than 4 attack ships in any system. No more than 10 ships at any one time.*
* 5. (optional) Research Xenos last
"

playing with vidruand's rules and changed cob makes the game quite tough and therefore alot more fun to play, highly recommended.

Sound interesting :max: , perhaps, I should try it.

Are you sure that less important planet will become completely self-management? (I mean that no more pop-up every planet and every turn.) Also, if it were rule which AI have to take the effect too?

If this patch works fine, the game will be more fun.


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