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Well, it's hard to say which games really made such a great impact, but I think first off there would have to be a clear criteria set. So they said games that were the firsts in a genre...
Let's see, I'd categorise them like this: First ever: game (it's the one that proved that computer games can be used to have fun, not just to simplify work). multiplayer game (two people playing against each other using a computer). game that allowed two players accomplishing a task together. game that for continuation later on (save game option). game that included computer inteligence (so it wasn't just avoiding randomly generated obsticles). game that allowed a mulitplayer option on different computers (no matter how they were connected). online game that included a huge number of players who could join up. |
<div class='quotetop'>QUOTE(gufu1992 @ May 26 2007, 03:56 PM) [snapback]291474[/snapback]</div>
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I don't think sales figures speaks of how revolutionary a game is. Little Computer People was, even in it's haydays, a largly unknown game, still the idea behind it lead to Sims. The idea of having the game play itself while you could interfer was pretty revolutionary.
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It pretty much does have to do well sales-wise, either that or just be extremely popular. You can't really say that an idea leading to the title that does the work itself is revolutionary.
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I partially disagree. A revolutionary game can be called so because of the new concept everyone follows I believe. A revolution spawns new ideas, not more revenue.
I said partially, coz if a game is a huge success without bringing any new ideas to the industry, chances are other game developers copy that game and so we get a new line of games. The thing here is: Can that be called a revolution when nothing has changed? I don't know. |
Revolutionary games scare off people for quiet some time - and usually never credited, unless created by a large-scale company...
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