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For Adamantium & Mithril mines I thought your city had to be located ON the same square, whereas for food, gold, silver, ores, etc it's enough to be within the 1-2 blocks range described by Scatty
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<div class='quotetop'>QUOTE(another_guest @ Jun 22 2006, 09:47 AM) [snapback]238708[/snapback]</div>
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may be your sorcerer person. Some of them are alchemists or something like that, so they can do the direct resource thing without a guild.
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Ah yes, you mean choosing or finding the Alchemy ability which provides all built units automatically with magic weapons. I never took that ability so far so can't judge if it provides the mithril or adamantium weapons to the built units without the Alchemist's guild.
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<div class='quotetop'>QUOTE(Scatty @ Jun 23 2006, 12:59 PM) [snapback]239110[/snapback]</div>
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<div class='quotetop'>QUOTE(Scatty @ Jun 21 2006, 08:31 AM) [snapback]238379[/snapback]</div>
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Well, magic weapons are nice when you encounter those pesky air elementals :) Air elementals will wipe out your troops but will be slaughtered by a couple of basic berserkers with magic weapons.
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How i hate these elementals grrrr!!!!
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I tell you, send some berserkers (or similar units from other races) with magical weapons, and those elementals are finished :)
But they are surprisingly strong sometimes, really dangerous to bump into. |
And make sure the berserkers attack the elementals first, only then their high attack strength comes into play, if they're defending when attacked then not their weapon strength counts but the strength of the shields is calculated for the damage they do, and berserkers have 'really' little shields.
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