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Look, I'm sorry for lashing out at you like that, but after a couple of thousand posts written in Caps by newbies with no grasp of grammar - you tend to get fed up by it ;)
So sorry, for letting you feel my build up of frustration. Hope you won't think bad of me. :tomato: |
Its cool Tom. Just remember this picture (Kudos to Maddox once again)
http://maddox.xmission.com/keyboard4.jpg |
LOL
and between the shift and the "a" no more than 3 cm |
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No, there is one shield that is weak, but uses no energy. I think it is a "passive" shield, although I believe you have to activate it before it takes effect, just like the other shields.
What I hate is the civilizations that put a recall device in every ship. As soon as I fire a single shot at them they "recall" back to mama. I just station a few ships in their home system then send out my fastest ships to met up with their roaming fleets and send them back to their home system one at a time for anihilation. :Titan: |
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Greetz ! Edit by Tom: Fixed your quotes :) |
Too much defense will take more time to attack or invade some system since you can't more very fast in the system and between lenses both and can't take more weapons on board...
I love to use balance defense and offense then emphasis on moving. This is very importance in later game (If AI have enough wit to do so) that powerful long-length plasma(sorry, I've forgotten the name) with cloaking sphere and the planet missile can delay or even stop you there if you can not manage to get out of length or occupy their orbit quickly. Moving fast between the lenses also help you dispatch more your reinforcement(if you would like to avoid micro management by building ship yard in every far and less important planets). Equip your ship more than one powerful weapon types can help you much solve the slowly recharge or out of length problem. "Hit and Run" is my favorite tactic. :sniper:. An army of flying turtles can not conquer the fortress. :sneaky: Remember that tactic depend on your way, style, and situation so... choose your best! :ok: P.S. Sorry, I forgot its name since I have play and addicted nethack sooooooo much :Titan: |
The shields consumes power by being active per each battle turn. But there is a shield that takes no power to be active. Unactive shield do nothing. All the others shields also consumes power to avoid damage when being active and shotted, the shield can fail to avoid it if left no more power or if the weapon its too powerfull. I will check if the "no power to be active" shield use power to absorb damage but i belive that yes.
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Sorry to be a smart behind again, but i can resist :D
None of the shields in the game use power to absorb attacks. Only most shields use power each turn to be active. except for the one im talking about. Each turn when a shield is activated your power levels drop, wether or not it took an attack in that turn does not effect the amount of power used. check it out ! youll see greetz ! Damn i have to register, im always posting as a guest :D |
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