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PrejudiceSucks 04-03-2005 11:53 AM

Quote:

Originally posted by tomorrowisnomore@Mar 4 2005, 02:45 AM
I was wondering if someone could help me out. I downloaded XCom from this site and I can't find where the game puts the save files. I recently stumbled across some game editors and I wanted to try them out. This game has been kicking my behind since I first bought it for the PS1. Any help would be greatly appreciated.
Hmm look at my posts they're all pretty much hints based.

Here are some extras

With Interceptors try and get the long-range missiles as soon as possible on them all, this means that they can take on medium-sized UFOs or below.

And don't forget that you lose points for ignoring UFOs in the air, so attack them, but straight away disengage.

They usually don't bother following you.

When you get Plasma Cannons, your Interceptors become really handy, able to take on anything below Very Large UFOs and survive unhurt.

With Very Large UFOs, until you get Firestorm craft, and quite a few of them, don't attack them at all, your Interceptors will die straight away. If you attack with a few Firestorms (cautious is best) then you should be OK.

And as I just said, cautious attacks are the best, because the engines of UFOs are very, very fragile, so anything above Cautious will probably blow them up and lose you Elerium, which is the single most useful resource in the game.




For weapons for soldiers, Laser Rifles are just about the best. Some would say Blaster Bombs or Heavy Plasma, but Laser weapons have infinite ammo and you don't ever need to reload them. They are also accurate enough to be used as a Sniper's Rifle and a Laser Pistol is a great sidearm for a heavy weapons soldier.

For heavy weapons, take Auto-Cannons with Incendiary Ammo, as it is very good against pretty much all of the aliens, especially Cryssalids (those horrible black aliens). If you really want something with serious firepower, take Heavy Plasmas, as Blaster Bombs are a massive waste of Elerium and early in the game there is not much ammo for them. If you choose Heavy Plasma then you can stock up on them very quickly and have all of the clips you need.

Armour, as you can see is a very, very dividing issue. I like Power Suits, as they are reasonably cheap in Elerium terms, although for officers or scouts, Flying Suits are very useful, especially when you want to attack a downed supply ship or battleship.

As for grenades and other equipment, I like Proximity grenades and HE packs, mainly because proxy nades are great for trapping and HE packs are very, very powerful. Motion detectors are handy for finding that one last alien that you need to kill, but remember that on Terror Missions, the civilians will move as well. Medi-Packs are OK, I don't use them much, but some people like them. They are good for reviving people who have been knocked out by aliens with Small Launchers.

For Capturing aliens, I usually use small launchers and Tazers, but smoke grenades can be very useful once you get Power Armour and Flying Armour which are smoke-proof, so aliens can be knocked out with smoke without rick to your soldiers. A flying soldier running off with a Sectoid Commander, Medic or Navigator is a pretty funny sight if nothing else!



And if you are really stuck, or arrive at a Terror Site without armour, then I suggest just flying away. Fine, you will lose some points for letting the Civilians die, but nowhere near as many as simply ignoring the site.



And that is my set of hints for today.

Lizard 04-03-2005 11:58 AM

It is funny,but I dont remember I EVER had a problems with elerium when I played Ufo.I used aggressive attack,alway equip Avengers and troopers with flying suit plus blaster launchers for some of them and I always had enought of it.Beginners Luck? :blink:

PrejudiceSucks 04-03-2005 12:10 PM

Maybe it's just me, but I liked to keep some saved up just in case something bad happened to my Elerium powered ships / armoured soldiers.

It's handy to have about 200 spare all of the time, just in case a whole lot of Battleships or bases show up, so that you can sort them out very quickly.

Guest 04-03-2005 12:23 PM

Here is a little advice on the very early game - i.e. before you have discovered laser rifles and produced them. You usually get a terror site and several ships before that point, even if you research really aggressively, and if you try to take on them using projectile rifles as your main weapons, you're gonna be up for a disappointment.

So, here's how. Forget rifles - take pistols instead. Pistols are about as good as rifles if you use snap shots, but they let you hold a grenade in your free hand. Grenades are great early on because most aliens die if you toss it anywhere near them, which most rookies can do with no problems.

Also, take rocket tanks - they are incredible machines, especially when you are out in the country with no civvies but still quite a few obstacles and buildings. Why go into a building when you can blow out its wall? :D

Advance with tanks - they have the armor to oftentimes take a shot from the heavy plasma even and survive, which is more than you can say for your rookies. As soon as the tank spots an alien, have the three soldiers that are trailing it fire at it. Doesn't matter if they can't see it, they'll still have the same accuracy.

Use 2 tanks and 6 soldiers, and you'll have two teams of armor+troops. With it you can usually take out an early terror site or downed ship pretty easily.

soldier1024 04-03-2005 01:43 PM

A question again:

do i have to spare 1 from each alien item to research it, or is it enough that "i had once 1 on my base" and THAT triggered the research menu to show it?
Another releated one: if i have more from the same items, research is faster, or it only depends on the number of scientist?

another_guest 04-03-2005 02:24 PM

I think it's never enough that you once had such an item, as far as I know you still need to have it at the time when you want to start researching it. Also, it has to be at the base where your scientists are.

Speed of research only depends on the number of scientists you allocate to it.

newguy 04-03-2005 04:06 PM

hi guys, does anyone know how to slow down the game? my computer runs it way too fast!
thx in advance

another_guest 04-03-2005 04:27 PM

Have you tried running it in Dosbox, that should do the trick.

PrejudiceSucks 04-03-2005 07:13 PM

Quote:

Originally posted by another_guest@Mar 4 2005, 03:24 PM
I think it's never enough that you once had such an item, as far as I know you still need to have it at the time when you want to start researching it. Also, it has to be at the base where your scientists are.

Speed of research only depends on the number of scientists you allocate to it.

Yeah, he's right.

For research purposes, try to keep one of everything, sell all but one if necessary.

So if you had 6 Heavy Plasmas (not that unlikely) and needed to research one, you could sell the other 5.

So you could do research and get about 900k!

Just remember to keep all of your alien clips so you don't have to waste any Elerium to make more.

Dreadlord 04-03-2005 07:37 PM

Why do the X-Com units right straight towards the Aliens when panicked? You kinda expect them to go the other direction.


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